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<blockquote data-quote="ParanoydStyle" data-source="post: 7587000" data-attributes="member: 6984451"><p>I mostly made my save versus ranting about how terribad Dungeon World (anything *World) is and how all its "new ideas" like "play to find out what happens" and "say yes or roll the dice" are things that veteran roleplayers have known for years or decades, just reframed in more pretentious terminology and presented like they're actually new ideas...</p><p></p><p>Anyway, the POINT of my posting was just to say I am fascinated by X2 Castle Amber and B3 Palace of the Silver Princess (which I believe I once ran some of, actually, updated to 3.5), as well as by In Search of the Unknown (which I think is a GREAT introductory module) and want to check them out further. But here's a fun anecdote:</p><p></p><p>Last night my PCs cleared the goblin cave. Their competence delighted me. They went in with stealth (amazingly, the five person party had no one wearing anything heavier than leather and were virtually all proficient in Stealth with high Dex) and killed every goblin at the east guard post in one surprise round. It would have been totally silent, too, except the twelve year old girl playing a Tiefling Warlock flash fried the last two goblins with a <em>burning hands</em>, and they screamed as they burned to death. They didn't notice the goblins in the west guard post one of whom per Gary's instructions slipped through the secret door to the ogre cave next door to bribe the ogre. The ogre came in and the PCs successfully hid from him. He got frustrated that the "tinies" the goblins had paid him to squash weren't there, and as the goblins tried to get him to either squash the "tinies" he'd been paid to squash or give back the 250gp, he got "confused" and "earned" his "pay" by squashing the "tinies" right in front of him. The goblins. Then he went back to his cave with the gold. PCs tracked the ogre back to his cave (tracking wasn't <em>really</em> necessary but Ranger wanted to use his tracking ability), went in, killed him without taking a hit (<em>blindness</em> helped a lot) and collected his seven giant potato sacks full of treasure.</p><p></p><p>Bree-yark! was a pretty much a running gag all night, because one of the players, the Wizard, had gotten the false rumor that Bree-yark! was Goblin for "we surrender" back at the Keep during session one but at this point two members of the party, the Rogue and the Bard, I believe, spoke Goblin (this speaks to how enormously the assumptions about D&D have changed since Keep was written). Gary had "Bree-yark!" truly translating as something like "Hey, rube!" but considering everyone I was playing with was too young to know what "rube" means and there's sort of been an inflation of offensiveness since the late 70s, I decided that the precise translation of "Bree-yark!" was "'ey, douchebag!" combined with a bad Jersey accent and a rude gesture.</p><p></p><p>Next part takes some set-up. As I mentioned up-thread I replaced the hobgoblins in the cave complex to the west of the goblins with svirnfeblin because reasons I explained up-thread. This meant that the room that connected the goblin caves with the deep gnome complex was guarded by a clay golem (the leader of the svirnfeblin, Chief Zook, she's a Transmuter 10 with a manual of golem creation) specifically instructed to obliterate all Small, non-gnome creatures moving through the area. Knowing this from their svirnfeblin guide, Movezig, they got really creative. The bard <em>disguise-self'd</em> himself into a goblin. He lured away about six goblins from the common room, leaving six left, with his "brilliant plan" to get past the golem, which more or less amounted to running straight at it. He actually talked them into this, I think I called for three or maybe four Deception rolls and he did not get a result under 20 on any of them. Also, goblins be dumb. So at this point, we're intercutting between the party, in a pitched battle with the goblins that were left behind, and this tragic farce downstairs. The golem pulped four goblins, the disguised bard and two goblins escaped outside. At that point, the goblins started trying to kill him with their scimitars. Not because they saw through his disguise or anything--they still thought he was a fellow goblin--but because he was an idiot that had gotten four of their friends killed. Bard casts <em>suggestion</em>, with a suggestion of "it was his idea" (meaning one of the two goblins fighting him). Goblin failed its save HARD, promptly decapitated the other goblin. Then the bard skewered it with his rapier.</p><p></p><p>We're a long way from being able to cast light once per day and flinging flasks of burning oil, boys and girls. </p><p></p><p>Upstairs in the common room, the party had (with some difficulty) triumphed in the closest thing they'd had to a fair fight with the goblins, four PCs on six goblins. They all hear armored footsteps marching towards them from the far exit. It's the goblin boss and his four hobgoblin bodyguards. Party resources are pretty depleted at this point and in general hit points are low. Everyone's wanting a short rest, or a long rest. (The party is a random scattering of characters from Levels 1 through 4 by the way; the Level 1 survivors definitely earned enough XP to be Level 2 now). Goblin boss emerges. "Parley?" he calls out. He wants to cut a deal. The punchline:</p><p></p><p><strong>Wizard responds with: "BREE-YARK!" (accompanying rude gesture).</strong></p><p></p><p>Much violence ensued. </p><p></p><p>All of my players knew that "Bree-yark!" (or so they say) was in the Monster Manual in the goblin entry. Now they know why.</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7587000, member: 6984451"] I mostly made my save versus ranting about how terribad Dungeon World (anything *World) is and how all its "new ideas" like "play to find out what happens" and "say yes or roll the dice" are things that veteran roleplayers have known for years or decades, just reframed in more pretentious terminology and presented like they're actually new ideas... Anyway, the POINT of my posting was just to say I am fascinated by X2 Castle Amber and B3 Palace of the Silver Princess (which I believe I once ran some of, actually, updated to 3.5), as well as by In Search of the Unknown (which I think is a GREAT introductory module) and want to check them out further. But here's a fun anecdote: Last night my PCs cleared the goblin cave. Their competence delighted me. They went in with stealth (amazingly, the five person party had no one wearing anything heavier than leather and were virtually all proficient in Stealth with high Dex) and killed every goblin at the east guard post in one surprise round. It would have been totally silent, too, except the twelve year old girl playing a Tiefling Warlock flash fried the last two goblins with a [I]burning hands[/I], and they screamed as they burned to death. They didn't notice the goblins in the west guard post one of whom per Gary's instructions slipped through the secret door to the ogre cave next door to bribe the ogre. The ogre came in and the PCs successfully hid from him. He got frustrated that the "tinies" the goblins had paid him to squash weren't there, and as the goblins tried to get him to either squash the "tinies" he'd been paid to squash or give back the 250gp, he got "confused" and "earned" his "pay" by squashing the "tinies" right in front of him. The goblins. Then he went back to his cave with the gold. PCs tracked the ogre back to his cave (tracking wasn't [I]really[/I] necessary but Ranger wanted to use his tracking ability), went in, killed him without taking a hit ([I]blindness[/I] helped a lot) and collected his seven giant potato sacks full of treasure. Bree-yark! was a pretty much a running gag all night, because one of the players, the Wizard, had gotten the false rumor that Bree-yark! was Goblin for "we surrender" back at the Keep during session one but at this point two members of the party, the Rogue and the Bard, I believe, spoke Goblin (this speaks to how enormously the assumptions about D&D have changed since Keep was written). Gary had "Bree-yark!" truly translating as something like "Hey, rube!" but considering everyone I was playing with was too young to know what "rube" means and there's sort of been an inflation of offensiveness since the late 70s, I decided that the precise translation of "Bree-yark!" was "'ey, douchebag!" combined with a bad Jersey accent and a rude gesture. Next part takes some set-up. As I mentioned up-thread I replaced the hobgoblins in the cave complex to the west of the goblins with svirnfeblin because reasons I explained up-thread. This meant that the room that connected the goblin caves with the deep gnome complex was guarded by a clay golem (the leader of the svirnfeblin, Chief Zook, she's a Transmuter 10 with a manual of golem creation) specifically instructed to obliterate all Small, non-gnome creatures moving through the area. Knowing this from their svirnfeblin guide, Movezig, they got really creative. The bard [I]disguise-self'd[/I] himself into a goblin. He lured away about six goblins from the common room, leaving six left, with his "brilliant plan" to get past the golem, which more or less amounted to running straight at it. He actually talked them into this, I think I called for three or maybe four Deception rolls and he did not get a result under 20 on any of them. Also, goblins be dumb. So at this point, we're intercutting between the party, in a pitched battle with the goblins that were left behind, and this tragic farce downstairs. The golem pulped four goblins, the disguised bard and two goblins escaped outside. At that point, the goblins started trying to kill him with their scimitars. Not because they saw through his disguise or anything--they still thought he was a fellow goblin--but because he was an idiot that had gotten four of their friends killed. Bard casts [I]suggestion[/I], with a suggestion of "it was his idea" (meaning one of the two goblins fighting him). Goblin failed its save HARD, promptly decapitated the other goblin. Then the bard skewered it with his rapier. We're a long way from being able to cast light once per day and flinging flasks of burning oil, boys and girls. Upstairs in the common room, the party had (with some difficulty) triumphed in the closest thing they'd had to a fair fight with the goblins, four PCs on six goblins. They all hear armored footsteps marching towards them from the far exit. It's the goblin boss and his four hobgoblin bodyguards. Party resources are pretty depleted at this point and in general hit points are low. Everyone's wanting a short rest, or a long rest. (The party is a random scattering of characters from Levels 1 through 4 by the way; the Level 1 survivors definitely earned enough XP to be Level 2 now). Goblin boss emerges. "Parley?" he calls out. He wants to cut a deal. The punchline: [B]Wizard responds with: "BREE-YARK!" (accompanying rude gesture).[/B] Much violence ensued. All of my players knew that "Bree-yark!" (or so they say) was in the Monster Manual in the goblin entry. Now they know why. [/QUOTE]
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