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<blockquote data-quote="pemerton" data-source="post: 7587741" data-attributes="member: 42582"><p>Thinking further on what I've got from B2 that I couldn't have just made up myself:</p><p></p><p>For me it's not so much the maps and stats - the sort of game I run, even when running D&D, isn't really dependent on maps of the classic sort; and the last time I used the Keep was for a Burning Wheel game, and so the stats were irrelevant.</p><p></p><p>What it is is the situation: a bastion of order/civilisation that is on the verge of falling; with it's own internal threats, some purely internal (eg the rivalry between the castellan and ), others linked to the external (the evil priest).</p><p></p><p>It's fairly easy to run a PCs-rob-the-naive-townsfolk or PCs-get-the-better-of-an-irritating-functionary scenario - but the Keep adds something to that, because in doing these things the PCs are pushing the keep closer to that verge. In other words, it's hard to act in the Keep without, through actions if not sentiment, taking a side in the struggle. Which is what makes for good play!</p><p></p><p>When I used it in my BW game, the PCs accused the evil priest of heretical sorcery, and their was a duel between his champion (another NPC I'd introduced into the situation) and one of the accusing PCs, with the Castellan overseeing but providence as the judge (for, as the Castellan put it borrowing a line from the film Excalibur, "By the law of God no knight who is true can win against one who is false"). The PC lost, and so the PCs - not prepared to challenge the authority of the Castellan - had to acknowledge the evil priest's innocence.</p><p></p><p>Maybe I would have come up with an equally compelling situation on my own, but I'm not complaining about having it handed to me!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7587741, member: 42582"] Thinking further on what I've got from B2 that I couldn't have just made up myself: For me it's not so much the maps and stats - the sort of game I run, even when running D&D, isn't really dependent on maps of the classic sort; and the last time I used the Keep was for a Burning Wheel game, and so the stats were irrelevant. What it is is the situation: a bastion of order/civilisation that is on the verge of falling; with it's own internal threats, some purely internal (eg the rivalry between the castellan and ), others linked to the external (the evil priest). It's fairly easy to run a PCs-rob-the-naive-townsfolk or PCs-get-the-better-of-an-irritating-functionary scenario - but the Keep adds something to that, because in doing these things the PCs are pushing the keep closer to that verge. In other words, it's hard to act in the Keep without, through actions if not sentiment, taking a side in the struggle. Which is what makes for good play! When I used it in my BW game, the PCs accused the evil priest of heretical sorcery, and their was a duel between his champion (another NPC I'd introduced into the situation) and one of the accusing PCs, with the Castellan overseeing but providence as the judge (for, as the Castellan put it borrowing a line from the film Excalibur, "By the law of God no knight who is true can win against one who is false"). The PC lost, and so the PCs - not prepared to challenge the authority of the Castellan - had to acknowledge the evil priest's innocence. Maybe I would have come up with an equally compelling situation on my own, but I'm not complaining about having it handed to me! [/QUOTE]
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