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<blockquote data-quote="Celebrim" data-source="post: 7589783" data-attributes="member: 4937"><p>The module is really only super lethal below about 13th level. That's because it is so passive. As the party gets routine access to higher and higher level magic, such as True Seeing and Find the Path, mundane passive dungeons become increasingly trivial, simply because the player just has all the answers to all the problems the module is asking. With high level magic and potent enough weapons, you can steam roll Tomb of Horrors.</p><p></p><p>That's not what makes Tomb of Horrors so unique. You can say that of pretty much any module. </p><p></p><p>What's really unique about Tomb of Horrors is that normally, a module that is quite challenging to 9th and 10th level characters is impossibly lethal and wholly unfair to 1st or 3rd level characters. But because Tomb of Horrors is fair, it never really does much to challenge the characters. All the challenge is aimed at the players. Most modules have at least a couple of encounters that amount to damage races where the characters have to kill something before it kills them, and its mostly a matter of rolling well whether the party advances successfully with relatively little input from the players. Most modules you die because you roll a '1' or essentially flip a coin 5 times and get tails each time. We've come to think of that as 'fair', but it's less fair than what Tomb of Horrors does. Tomb of Horrors is a module that is challenging to 10th level characters, that can very conceivably be survived and won by 1st or 3rd level characters with almost no equipment.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7589783, member: 4937"] The module is really only super lethal below about 13th level. That's because it is so passive. As the party gets routine access to higher and higher level magic, such as True Seeing and Find the Path, mundane passive dungeons become increasingly trivial, simply because the player just has all the answers to all the problems the module is asking. With high level magic and potent enough weapons, you can steam roll Tomb of Horrors. That's not what makes Tomb of Horrors so unique. You can say that of pretty much any module. What's really unique about Tomb of Horrors is that normally, a module that is quite challenging to 9th and 10th level characters is impossibly lethal and wholly unfair to 1st or 3rd level characters. But because Tomb of Horrors is fair, it never really does much to challenge the characters. All the challenge is aimed at the players. Most modules have at least a couple of encounters that amount to damage races where the characters have to kill something before it kills them, and its mostly a matter of rolling well whether the party advances successfully with relatively little input from the players. Most modules you die because you roll a '1' or essentially flip a coin 5 times and get tails each time. We've come to think of that as 'fair', but it's less fair than what Tomb of Horrors does. Tomb of Horrors is a module that is challenging to 10th level characters, that can very conceivably be survived and won by 1st or 3rd level characters with almost no equipment. [/QUOTE]
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