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Keep on the North West Borderlands
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9833062" data-attributes="member: 11760"><p>Thinking about this more, Twin Peaks should be the further away "adventure site" from the Keep in the North Woods. One of the aspects of the setting on the show is that, although Dale Cooper arrives there by car in the first scene of the first episode, it's clear that this is a remote location and that if the innocent people of the town want to get away, it's a trek and that they may well not make it to safety. So it shouldn't be near the keep.</p><p></p><p>Cicely is probably a good halfway point between the keep and Twin Peaks, or should be the community inside the keep itself. Picture Maurice Minnifield as the castellan, full of bluster justified by the heroism in his youth and initially unwilling to listen to anyone contradicting him or introducing new ideas.</p><p></p><p>And Northern Exposure gives us a lot of interesting characters living in the woods around Cicely, which could form the wilderness area around the keep. And given the gentility of most of Northern Exposure (along with the occasional surreal moment where New York doctors are literally able to walk back to the Big Apple through the wilderness), these would be lower level challenges, or not be combat challenges at all.</p><p></p><p>Back in Twin Peaks, the show gives us a more interesting face and aesthetic for the Cult of Chaos (although we get some decent stuff for them at the end of Heroes of the Borderlands, which is nice). The Red Room as a demiplane and straight Lynchian entities, rather than the classic robes and sacrificial knives we normally see.</p><p></p><p>I would also consider moving the Caves of Chaos to the coast and make them sea caves, which is a dramatic setting with crashing waves (all the better to keep the residents of Cave B from hearing combat happening in Cave A), along with players needing to worry about the dangers of the waves, rocks, tides and hypothermia when they inevitably get wet.</p><p></p><p>More broadly, given that it's the Pacific Northwest, do we need Bigfoot? If so, is he a furlbolg? A reskinned yeti? Are there more than one or two of them? Do we go with the Northern Exposure take, which is a [ISPOILER]fake[/ISPOILER] Bigfoot?</p><p></p><p>And most controversially, do we need sparkly vampires?</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9833062, member: 11760"] Thinking about this more, Twin Peaks should be the further away "adventure site" from the Keep in the North Woods. One of the aspects of the setting on the show is that, although Dale Cooper arrives there by car in the first scene of the first episode, it's clear that this is a remote location and that if the innocent people of the town want to get away, it's a trek and that they may well not make it to safety. So it shouldn't be near the keep. Cicely is probably a good halfway point between the keep and Twin Peaks, or should be the community inside the keep itself. Picture Maurice Minnifield as the castellan, full of bluster justified by the heroism in his youth and initially unwilling to listen to anyone contradicting him or introducing new ideas. And Northern Exposure gives us a lot of interesting characters living in the woods around Cicely, which could form the wilderness area around the keep. And given the gentility of most of Northern Exposure (along with the occasional surreal moment where New York doctors are literally able to walk back to the Big Apple through the wilderness), these would be lower level challenges, or not be combat challenges at all. Back in Twin Peaks, the show gives us a more interesting face and aesthetic for the Cult of Chaos (although we get some decent stuff for them at the end of Heroes of the Borderlands, which is nice). The Red Room as a demiplane and straight Lynchian entities, rather than the classic robes and sacrificial knives we normally see. I would also consider moving the Caves of Chaos to the coast and make them sea caves, which is a dramatic setting with crashing waves (all the better to keep the residents of Cave B from hearing combat happening in Cave A), along with players needing to worry about the dangers of the waves, rocks, tides and hypothermia when they inevitably get wet. More broadly, given that it's the Pacific Northwest, do we need Bigfoot? If so, is he a furlbolg? A reskinned yeti? Are there more than one or two of them? Do we go with the Northern Exposure take, which is a [ISPOILER]fake[/ISPOILER] Bigfoot? And most controversially, do we need sparkly vampires? [/QUOTE]
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