Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Keep on the Sahdowfell questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valerion Steele" data-source="post: 4235399" data-attributes="member: 63559"><p>BLASTS AND BURSTS</p><p>The five types of powers are: area, melee, close, ranged, and</p><p>personal. Melee and close powers do not provoke opportunity</p><p>attacks. Area and ranged powers do. [Unsure about personal,</p><p>but it's a pretty safe bet that they do not provoke.] Area effect</p><p>attacks can still damage allies if you catch them within the burst</p><p>or blast.</p><p>BLAST (X)</p><p>This is all squares in an area (X) by (X) squares. A blast must be</p><p>adjacent to the source of the effect, like a caster. Blast 5 would</p><p>be 5x5 squares, adjacent to the source. (See diagrams on the</p><p>next page)</p><p>BURST (X) WITHIN (Y) SQUARE</p><p>This effect is an area including all squares within (X) squares</p><p>from a center square placed within (Y) distance. Burst effects</p><p>that are close attacks (such as “close burst 2”) always consider</p><p>the caster to be the center of the effect. Bursts that are not close</p><p>attacks (such as wizard’s “Scorching Burst” power) can be</p><p>centered anywhere within the powers range, rather than</p><p>centered on the caster. (See diagrams on the next page)</p><p>CLOSE</p><p>A Close attack initiates in a square adjacent to the attacker. It</p><p>does not provoke opportunity attacks (while ranged attacks do).</p><p>LINE OF SIGHT AND EFFECT</p><p>LINE OF SIGHT AND EFFECT</p><p>LINE OF SIGHT (DDM 2)</p><p>Two creatures have line of sight to each other unless walls (or</p><p>similar blocking terrain) are in the way. If you can trace even a</p><p>single line between two creatures that doesn’t touch a wall, they</p><p>have line of sight to each other.</p><p>LINE OF EFFECT (DDM2)</p><p>Line of effect is nearly always the same as line of sight. A few</p><p>special powers or terrain types might block line of effect: They</p><p>prevent attacking a space, but they do not block line of sight to</p><p>that space.</p><p>59 | Page</p><p>Close Burst</p><p>A Close Burst starts in the caster’s square, and has a radius of (x)</p><p>squares. A Close Burst 1 power from a medium creature covers</p><p>9 squares, centered on the caster. A Close Burst 2 covers 25</p><p>squares.</p><p>Close Burst from a Large Creature</p><p>A Close Burst (x) starts at the edge of the caster’s space, and</p><p>continues outward (x) squares. A large creature’s Close Burst 1</p><p>power covers 16 squares.</p><p>Blasts and Ranged Bursts</p><p>A blast (x) is a square area of effect (x) by (x) squares, anywhere</p><p>adjacent to the source of the blast.</p><p>A ranged burst (x) within <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> is a burst with a radius (x) squares</p><p>centered on a square <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> squares away from the caster or source</p><p>of the effect.</p><p>Cover, Range and Line of Effect</p><p>To determine cover, draw a line from each corner of the origin</p><p>square to the square in question. If more than one line is</p><p>interrupted by an obstacle, creatures in that square have cover.</p><p>If no line can be drawn from a corner of the origin square to a</p><p>corner of the square in question there is no line-of-effect. Count</p><p>around corners when determining range from the origin</p><p>square. (Adapted from DDM 2 rules)</p></blockquote><p></p>
[QUOTE="Valerion Steele, post: 4235399, member: 63559"] BLASTS AND BURSTS The five types of powers are: area, melee, close, ranged, and personal. Melee and close powers do not provoke opportunity attacks. Area and ranged powers do. [Unsure about personal, but it's a pretty safe bet that they do not provoke.] Area effect attacks can still damage allies if you catch them within the burst or blast. BLAST (X) This is all squares in an area (X) by (X) squares. A blast must be adjacent to the source of the effect, like a caster. Blast 5 would be 5x5 squares, adjacent to the source. (See diagrams on the next page) BURST (X) WITHIN (Y) SQUARE This effect is an area including all squares within (X) squares from a center square placed within (Y) distance. Burst effects that are close attacks (such as “close burst 2”) always consider the caster to be the center of the effect. Bursts that are not close attacks (such as wizard’s “Scorching Burst” power) can be centered anywhere within the powers range, rather than centered on the caster. (See diagrams on the next page) CLOSE A Close attack initiates in a square adjacent to the attacker. It does not provoke opportunity attacks (while ranged attacks do). LINE OF SIGHT AND EFFECT LINE OF SIGHT AND EFFECT LINE OF SIGHT (DDM 2) Two creatures have line of sight to each other unless walls (or similar blocking terrain) are in the way. If you can trace even a single line between two creatures that doesn’t touch a wall, they have line of sight to each other. LINE OF EFFECT (DDM2) Line of effect is nearly always the same as line of sight. A few special powers or terrain types might block line of effect: They prevent attacking a space, but they do not block line of sight to that space. 59 | Page Close Burst A Close Burst starts in the caster’s square, and has a radius of (x) squares. A Close Burst 1 power from a medium creature covers 9 squares, centered on the caster. A Close Burst 2 covers 25 squares. Close Burst from a Large Creature A Close Burst (x) starts at the edge of the caster’s space, and continues outward (x) squares. A large creature’s Close Burst 1 power covers 16 squares. Blasts and Ranged Bursts A blast (x) is a square area of effect (x) by (x) squares, anywhere adjacent to the source of the blast. A ranged burst (x) within (y) is a burst with a radius (x) squares centered on a square (y) squares away from the caster or source of the effect. Cover, Range and Line of Effect To determine cover, draw a line from each corner of the origin square to the square in question. If more than one line is interrupted by an obstacle, creatures in that square have cover. If no line can be drawn from a corner of the origin square to a corner of the square in question there is no line-of-effect. Count around corners when determining range from the origin square. (Adapted from DDM 2 rules) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Keep on the Sahdowfell questions
Top