Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Keep on the Shadowfell (1st Session) *spoilers*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xorn" data-source="post: 4297570" data-attributes="member: 61231"><p>So my gaming group started Keep on the Shadowfell tonight! The group consists of:</p><p></p><p>Omar Irontoe, Dwarf Fighter (Great Weapon) w/ Maul</p><p>Daichot, Tiefling Warlord (Inspiring) w/ Greataxe</p><p>Percival Padfoot, Halfling Rogue (Trickster) w/ Dagger & Hand Crossbow)</p><p>Oleaf, Elf Ranger (Archer) w/ Longbow</p><p></p><p>They began the adventure at level 2, as they completed The Kobold Lair (back of DMG) before starting this adventure. (I didn't scale the adventure down, so they actually leveled.) Anyway, after some roleplaying in Fallcrest, they were asked to travel to Winterhaven after they sent a messenger requesting help. (The second one sent, the first didn't make it.)</p><p></p><p>Equipped for travel and freshly leveled (the warlord took the paladin multiclass feat, and the rogue took the ranger feat), they set out for Winterhaven. After two days on the road with no incident, they were ambushed by kobold brigands on the king's road.</p><p></p><p><a href="http://www.eugee.net/kots/brigands1.jpg" target="_blank">Kobold Brigands</a></p><p></p><p>Though they were caught by surprise, the kobolds withered under the storm of their fury, and quickly fell to the veterans who had cleared out a kobold lair and slain a white dragon not even a week before. Even lacking a controller, their ranger and fighter were both expertly dropping several minions on each of their turns.</p><p></p><p>After recovering what they could from their attackers, they scouted the area a bit, and failing to find any trails, completed their journey to Winterhaven. They were welcomed through the gates as the news of their victory over the kobolds spread, and while having breakfast at the inn, they were eventually paid a visit by the Lord Warden, after requesting to see him. While the rogue found out what gossip he could about the town, the others had their own bits of searching, till they finally talked to the Lord Warden.</p><p></p><p>They promptly agreed to investigate the lair of the kobolds, casually promising they would have no problems with the annoying beasts. Soon they found themselves ambushed on the King's Road again!</p><p></p><p><a href="http://www.eugee.net/kots/brigands2.jpg" target="_blank">Kobold Ambush</a></p><p></p><p>Thanks to the keen eyes and ears of the rogue and ranger, they actually spotted the kobold trap before it could be sprung, and the kobolds stood no chance, quickly being cut down and smashed into a pulp by the ferocious adventurers. As the warlord (who just wasn't quite cut out to be a full paladin) searched the bodies, he found a necklace honoring Orcus, and they became a little concerned, especially since kobolds tend to worship dragons.</p><p></p><p>But those are only nagging concerns when there are kobold lairs to clean out, and they quietly approached the beautiful forest cliffs, looking down over the waterfall without alerting the kobolds outside. At least, not until Omar tried to move.</p><p></p><p><a href="http://www.eugee.net/kots/lairoutside1.jpg" target="_blank">Kobold Lair, Outside 1</a></p><p></p><p>Between Percy and Oleaf, the slinger hurling firepots died miserably in the first round of combat, as they concentrated vicious ranged attacks on him.</p><p></p><p><a href="http://www.eugee.net/kots/lairoutside2.jpg" target="_blank">Kobold Lair, Outside 2</a></p><p></p><p>The minions and skirmisher swarmed around them quickly, but between the fighter's cleaving and the ranger's hail of twin shots, their numbers were quickly thinned, and everywhere they tried to flee, there was either a warlord or rogue moving into perfect position to put axe or dagger into a vital spot. Before the fighting had really even started, they were nearly wiped out.</p><p></p><p>As they tried to quietly enter the caves, Omar continued to demonstrate that plate armor and quiet don't belong together, and the minions and skirmishers swarmed about them like gnats, lining up combat advantage and mob attacks almost at will. Until the rogue and ranger proceeded to demonstrate how to break out of such tactics. The rogue dropped two minions as he slipped out of the surrounding kobolds, followed by the ranger ignoring their opportunity attacks and squarely putting an arrow in the chest of four of them in a single turn!</p><p></p><p><a href="http://www.eugee.net/kots/lairinside1.jpg" target="_blank">Kobold Lair Inside 1</a></p><p></p><p>By the start of the 3rd round, everything was dead, and the bleating horn of Irontooth was clamouring off the walls of the cave. Oleaf and Percy quietly lined up and took shots at Irontooth, retreating back to the safety of Omar and the front line. The brave dwarf strode into the maw of Irontooth's view and readied for the goblins charge.</p><p></p><p><a href="http://www.eugee.net/kots/lairinside2.jpg" target="_blank">Kobold Lair Inside 2</a></p><p></p><p>Before that charge came, a wyrmpriest and dragonshield flooded into the room, badly wounding Daichot and Omar, and leaving Irontooth ready to easily flank the outmaneuvered dwarf. Before Irontooth's charge landed though, Omar swung with a Brute Strike--missing, and receiving a powerful return blow from Irontooth.</p><p></p><p>Percy slipped around the outskirts of the melee and viciously buried his magical dagger of the duelist into Irontooth, before Oleaf calmly drew two arrows and impaled both the dragonshield and Irontooth with a horrendous shot. Then Daichot finished off the dragonshield with a bastion attack, bolstering everyone with defense and temporary health, before striding forcefully into the wyrmpriest and chopping him across the torso horribly, and challenging the priest with his fledging, but divine wrath.</p><p></p><p>As Omar recovered from Irontooth's first attack with an unstoppable drive of energy, he again brought down a titanic, brute strike, this time cleanly catching Irontooth, crushing his arm and rib cage with a single blow. Seeing the chance to finish the raging goblin, he spun about with his hammer in the other direction and caved in his head, dropping the foul attacker to the floor as Daichot screamed in agony as the wyrmpriest caught him in a torrent of fiery breath.</p><p></p><p>Before the priest could celebrate his victory though, Percy was upon him, and slid the cool steel of his dagger between the wyrmlings ribs, unceremoniously ending the creature.</p><p></p><p>Yup. Irontooth took one swing, and died before making a bloodied attack. In fact, they took this encounter apart! Being 2 helped for sure, but it was still scaled as a level 6 encounter for 4 people (1000 xp). They were really beat up at the end, and actually opted to use the lair to rest rather than risk going back to Winterhaven first, with the news they found--they weren't sure that would be safe. As the dwarf (who hasn't gotten any magic stuff yet), wears plate and not chain, and the difference between them cost wise is negligible (it's feat cost that's big) I made the armor +1 dwarven plate, which pleased him greatly.</p><p></p><p>We're really looking forward to the next game! Omar's player has mentioned he somewhat wishes he had gone with 1-hand specialty now, as he wants to use a heavy shield and warhammer instead of a maul. (Not that it's been a problem for him to be a tank now, though.)</p><p></p><p>As this is our first 4E campaign, I think I'm going to let him change it. The difference is +1 to hit from his maul swings thus far, which would have had no real impact, there weren't any "you BARELY hit" moments for him yet. (The retraining rules specifically prohibit retraining class features.)</p></blockquote><p></p>
[QUOTE="Xorn, post: 4297570, member: 61231"] So my gaming group started Keep on the Shadowfell tonight! The group consists of: Omar Irontoe, Dwarf Fighter (Great Weapon) w/ Maul Daichot, Tiefling Warlord (Inspiring) w/ Greataxe Percival Padfoot, Halfling Rogue (Trickster) w/ Dagger & Hand Crossbow) Oleaf, Elf Ranger (Archer) w/ Longbow They began the adventure at level 2, as they completed The Kobold Lair (back of DMG) before starting this adventure. (I didn't scale the adventure down, so they actually leveled.) Anyway, after some roleplaying in Fallcrest, they were asked to travel to Winterhaven after they sent a messenger requesting help. (The second one sent, the first didn't make it.) Equipped for travel and freshly leveled (the warlord took the paladin multiclass feat, and the rogue took the ranger feat), they set out for Winterhaven. After two days on the road with no incident, they were ambushed by kobold brigands on the king's road. [url=http://www.eugee.net/kots/brigands1.jpg]Kobold Brigands[/url] Though they were caught by surprise, the kobolds withered under the storm of their fury, and quickly fell to the veterans who had cleared out a kobold lair and slain a white dragon not even a week before. Even lacking a controller, their ranger and fighter were both expertly dropping several minions on each of their turns. After recovering what they could from their attackers, they scouted the area a bit, and failing to find any trails, completed their journey to Winterhaven. They were welcomed through the gates as the news of their victory over the kobolds spread, and while having breakfast at the inn, they were eventually paid a visit by the Lord Warden, after requesting to see him. While the rogue found out what gossip he could about the town, the others had their own bits of searching, till they finally talked to the Lord Warden. They promptly agreed to investigate the lair of the kobolds, casually promising they would have no problems with the annoying beasts. Soon they found themselves ambushed on the King's Road again! [url=http://www.eugee.net/kots/brigands2.jpg]Kobold Ambush[/url] Thanks to the keen eyes and ears of the rogue and ranger, they actually spotted the kobold trap before it could be sprung, and the kobolds stood no chance, quickly being cut down and smashed into a pulp by the ferocious adventurers. As the warlord (who just wasn't quite cut out to be a full paladin) searched the bodies, he found a necklace honoring Orcus, and they became a little concerned, especially since kobolds tend to worship dragons. But those are only nagging concerns when there are kobold lairs to clean out, and they quietly approached the beautiful forest cliffs, looking down over the waterfall without alerting the kobolds outside. At least, not until Omar tried to move. [url=http://www.eugee.net/kots/lairoutside1.jpg]Kobold Lair, Outside 1[/url] Between Percy and Oleaf, the slinger hurling firepots died miserably in the first round of combat, as they concentrated vicious ranged attacks on him. [url=http://www.eugee.net/kots/lairoutside2.jpg]Kobold Lair, Outside 2[/url] The minions and skirmisher swarmed around them quickly, but between the fighter's cleaving and the ranger's hail of twin shots, their numbers were quickly thinned, and everywhere they tried to flee, there was either a warlord or rogue moving into perfect position to put axe or dagger into a vital spot. Before the fighting had really even started, they were nearly wiped out. As they tried to quietly enter the caves, Omar continued to demonstrate that plate armor and quiet don't belong together, and the minions and skirmishers swarmed about them like gnats, lining up combat advantage and mob attacks almost at will. Until the rogue and ranger proceeded to demonstrate how to break out of such tactics. The rogue dropped two minions as he slipped out of the surrounding kobolds, followed by the ranger ignoring their opportunity attacks and squarely putting an arrow in the chest of four of them in a single turn! [url=http://www.eugee.net/kots/lairinside1.jpg]Kobold Lair Inside 1[/url] By the start of the 3rd round, everything was dead, and the bleating horn of Irontooth was clamouring off the walls of the cave. Oleaf and Percy quietly lined up and took shots at Irontooth, retreating back to the safety of Omar and the front line. The brave dwarf strode into the maw of Irontooth's view and readied for the goblins charge. [url=http://www.eugee.net/kots/lairinside2.jpg]Kobold Lair Inside 2[/url] Before that charge came, a wyrmpriest and dragonshield flooded into the room, badly wounding Daichot and Omar, and leaving Irontooth ready to easily flank the outmaneuvered dwarf. Before Irontooth's charge landed though, Omar swung with a Brute Strike--missing, and receiving a powerful return blow from Irontooth. Percy slipped around the outskirts of the melee and viciously buried his magical dagger of the duelist into Irontooth, before Oleaf calmly drew two arrows and impaled both the dragonshield and Irontooth with a horrendous shot. Then Daichot finished off the dragonshield with a bastion attack, bolstering everyone with defense and temporary health, before striding forcefully into the wyrmpriest and chopping him across the torso horribly, and challenging the priest with his fledging, but divine wrath. As Omar recovered from Irontooth's first attack with an unstoppable drive of energy, he again brought down a titanic, brute strike, this time cleanly catching Irontooth, crushing his arm and rib cage with a single blow. Seeing the chance to finish the raging goblin, he spun about with his hammer in the other direction and caved in his head, dropping the foul attacker to the floor as Daichot screamed in agony as the wyrmpriest caught him in a torrent of fiery breath. Before the priest could celebrate his victory though, Percy was upon him, and slid the cool steel of his dagger between the wyrmlings ribs, unceremoniously ending the creature. Yup. Irontooth took one swing, and died before making a bloodied attack. In fact, they took this encounter apart! Being 2 helped for sure, but it was still scaled as a level 6 encounter for 4 people (1000 xp). They were really beat up at the end, and actually opted to use the lair to rest rather than risk going back to Winterhaven first, with the news they found--they weren't sure that would be safe. As the dwarf (who hasn't gotten any magic stuff yet), wears plate and not chain, and the difference between them cost wise is negligible (it's feat cost that's big) I made the armor +1 dwarven plate, which pleased him greatly. We're really looking forward to the next game! Omar's player has mentioned he somewhat wishes he had gone with 1-hand specialty now, as he wants to use a heavy shield and warhammer instead of a maul. (Not that it's been a problem for him to be a tank now, though.) As this is our first 4E campaign, I think I'm going to let him change it. The difference is +1 to hit from his maul swings thus far, which would have had no real impact, there weren't any "you BARELY hit" moments for him yet. (The retraining rules specifically prohibit retraining class features.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Keep on the Shadowfell (1st Session) *spoilers*
Top