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Keep on the Shadowfell and 4e thoughts - Spoilers in this thread
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<blockquote data-quote="Gort" data-source="post: 4336881" data-attributes="member: 11239"><p>Oh, the door locks behind them - fairly stiff DC to get out, as well (25). Trouble is that without any way to reach the PCs, they can just ranged-attack the statues to death. Only problem with animating the statues is that then it's not a trap room really, it's just another fight. But it's not a very good trap room anyway, so it's not a great loss.</p><p></p><p>Oh, there's another situation you might want to change involving a portcullis. In area 14, the hobgoblin chief's room, there's a set of bars that drops down, preventing the players entering the area. Trouble is, none of the hobgoblins have a ranged attack, so they'd be kinda screwed if they leave their hiding places. Far better to have the bars triggered by a button the chief can press once half the party has entered the area. Do the old, "trapped outside watching your friends get chopped up" thing.</p></blockquote><p></p>
[QUOTE="Gort, post: 4336881, member: 11239"] Oh, the door locks behind them - fairly stiff DC to get out, as well (25). Trouble is that without any way to reach the PCs, they can just ranged-attack the statues to death. Only problem with animating the statues is that then it's not a trap room really, it's just another fight. But it's not a very good trap room anyway, so it's not a great loss. Oh, there's another situation you might want to change involving a portcullis. In area 14, the hobgoblin chief's room, there's a set of bars that drops down, preventing the players entering the area. Trouble is, none of the hobgoblins have a ranged attack, so they'd be kinda screwed if they leave their hiding places. Far better to have the bars triggered by a button the chief can press once half the party has entered the area. Do the old, "trapped outside watching your friends get chopped up" thing. [/QUOTE]
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Keep on the Shadowfell and 4e thoughts - Spoilers in this thread
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