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Keep on the Shadowfell and 4e thoughts - Spoilers in this thread
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<blockquote data-quote="zoroaster100" data-source="post: 4336997" data-attributes="member: 8538"><p>I ran our first session two weeks ago. There are six players, five of whom had never played D&D before, and one who had played a little third edition, but not fourth edition. We had a blast that first session. I had the marauders attacking a farmstead near town which beloned to one of the player's parents to give the encounter more emotional significance to engage them. I also had the kobolds set the farmstead on fire, and after the fight, I added a skill challenge to put out the fire before the house burned down.</p><p></p><p>Then they skipped right to the dragon burial site. I had Douvan Staul be the adoptive father of one half-elf character when I worked out the backstory with the player of that character, and her character's first quest was to locate her father who had gone missing a couple of weeks before. They enjoyed the second battle, with the gnome and his lackeys, even more than the first. The especially enjoyed beating the gnome after he kept annoying them by disappearing with his fade away power and taunting them in between disappearances and shots from his crossbow.</p><p></p><p>Tomorrow we play again. I have switched the mirror at the burial site for a magic wand and some gold in a tomb buried beneath the site. The gnome already unburied some scrolls buried at the site and sent them to Kalarel, and these provide Kalarel the rituals he needed to begin opening the rift. I didn't see the point of the mirror, since it either provides no benefit to Kalarel, and therefor is pointless, or else if needed for the ritual, the players may complain later if they destroy or dispose of the mirror and Kalarel can nevertheless proceed with his plans. I expect tomorrow they'll face the kobold ambush and then the lair and Irontooth. I have heard so much about Irontooth's deadliness that I'm thinking of leaving the encounter inside the lair as is despite there being six player characters in the party.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 4336997, member: 8538"] I ran our first session two weeks ago. There are six players, five of whom had never played D&D before, and one who had played a little third edition, but not fourth edition. We had a blast that first session. I had the marauders attacking a farmstead near town which beloned to one of the player's parents to give the encounter more emotional significance to engage them. I also had the kobolds set the farmstead on fire, and after the fight, I added a skill challenge to put out the fire before the house burned down. Then they skipped right to the dragon burial site. I had Douvan Staul be the adoptive father of one half-elf character when I worked out the backstory with the player of that character, and her character's first quest was to locate her father who had gone missing a couple of weeks before. They enjoyed the second battle, with the gnome and his lackeys, even more than the first. The especially enjoyed beating the gnome after he kept annoying them by disappearing with his fade away power and taunting them in between disappearances and shots from his crossbow. Tomorrow we play again. I have switched the mirror at the burial site for a magic wand and some gold in a tomb buried beneath the site. The gnome already unburied some scrolls buried at the site and sent them to Kalarel, and these provide Kalarel the rituals he needed to begin opening the rift. I didn't see the point of the mirror, since it either provides no benefit to Kalarel, and therefor is pointless, or else if needed for the ritual, the players may complain later if they destroy or dispose of the mirror and Kalarel can nevertheless proceed with his plans. I expect tomorrow they'll face the kobold ambush and then the lair and Irontooth. I have heard so much about Irontooth's deadliness that I'm thinking of leaving the encounter inside the lair as is despite there being six player characters in the party. [/QUOTE]
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