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Keep on the Shadowfell - Irontooth
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<blockquote data-quote="Nail" data-source="post: 4711232" data-attributes="member: 224"><p>...yeah.....</p><p></p><p>As soon as I see the phrase "monsters played intelligently", I get a bit skeptical. In games I've seen, that <em>sometimes </em>means "using information the monsters wouldn't have" combined with "thinking out how best to attack the specific PCs in question". Ugg. (I'm saying this as a pretty blood-thirsty DM.)</p><p></p><p>I ran a party of 5 through the Irontooth encounter straight-up, exactly as written in the module. The PCs managed to prevent the kobolds inside from being warned with a judicious use of Ray of Frost. Once rested, the PCs charged in. </p><p></p><p>The kobolds started out spread out (again, as shown in the module), and needed to perceive threats in order to react to them, instead of acting as if they knew everything the DM knew. I followed the order of the fight (including waves 2 and 3) exactly. As the PCs used a side entrance rather than the waterfall entrance, there was no time at which all the kobolds could focus missile fire at one PC. (If you look at the set-up, the kobolds are pretty easy to catch in bottle-necks and around corners.)</p><p></p><p>It was a very challenging fight, no doubt. But the PCs triumphed. In fact, they succeeded at the very tail-end of the fight (only Irontooth left, bloodied and going down fast, despite his regeneration) in <u>intimidating</u> Irontooth with a natural 20 on the roll. Very neat and impressive. Hardly required for the PCs to have won, but a great way to end the fight.</p></blockquote><p></p>
[QUOTE="Nail, post: 4711232, member: 224"] ...yeah..... As soon as I see the phrase "monsters played intelligently", I get a bit skeptical. In games I've seen, that [I]sometimes [/I]means "using information the monsters wouldn't have" combined with "thinking out how best to attack the specific PCs in question". Ugg. (I'm saying this as a pretty blood-thirsty DM.) I ran a party of 5 through the Irontooth encounter straight-up, exactly as written in the module. The PCs managed to prevent the kobolds inside from being warned with a judicious use of Ray of Frost. Once rested, the PCs charged in. The kobolds started out spread out (again, as shown in the module), and needed to perceive threats in order to react to them, instead of acting as if they knew everything the DM knew. I followed the order of the fight (including waves 2 and 3) exactly. As the PCs used a side entrance rather than the waterfall entrance, there was no time at which all the kobolds could focus missile fire at one PC. (If you look at the set-up, the kobolds are pretty easy to catch in bottle-necks and around corners.) It was a very challenging fight, no doubt. But the PCs triumphed. In fact, they succeeded at the very tail-end of the fight (only Irontooth left, bloodied and going down fast, despite his regeneration) in [u]intimidating[/u] Irontooth with a natural 20 on the roll. Very neat and impressive. Hardly required for the PCs to have won, but a great way to end the fight. [/QUOTE]
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Keep on the Shadowfell - Irontooth
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