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Keep on the Shadowfell - Irontooth
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<blockquote data-quote="Saeviomagy" data-source="post: 4713656" data-attributes="member: 5890"><p>There is a waterfall at the cave mouth. That's not likely to be quiet. In fact the term "deafening roar" comes to mind.</p><p></p><p>Perhaps he means a different "catching in bottlenecks". There's a ton of kobolds, most of whom are more effective in melee. There's plenty of places to reduce the amount of face that the party presents.</p><p>Apart from that, covering half the combat area in a single move isn't a special thing. Most combats are in areas significantly more confined... and yet people don't dance around the battlefield unrestrained.</p><p></p><p>This is a general rule with any and all dungeons. Realistically the adventurers should open the front door and be met with the entire content of the dungeon in the first room. It doesn't happen though.</p><p></p><p>Beyond that, we move into the area of "the monsters have seen this before".</p><p></p><p>They regularly ambush travellers <em>and win</em>. If they weren't winning, they would all be dead already. Hell, even if they had a 50% casualty rate, they'd have given it up as a bad idea.</p><p></p><p>These guys are used to steamrolling the opposition. They have to be or there would be nothing for the adventurers to do.</p><p></p><p>The final fight is 2 chained encounters, the second of which is guaranteed to have your PCs at some disadvantage.</p><p></p><p>Your PCs aren't beating a CR6 as part of a normal adventuring day: they're beating a CR6 fresh, and with knowledge that they can retreat more-or-less safely after the fight.</p><p></p><p>Incidentally - if you expected your players to get trounced by the encounter, then why did you run it?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4713656, member: 5890"] There is a waterfall at the cave mouth. That's not likely to be quiet. In fact the term "deafening roar" comes to mind. Perhaps he means a different "catching in bottlenecks". There's a ton of kobolds, most of whom are more effective in melee. There's plenty of places to reduce the amount of face that the party presents. Apart from that, covering half the combat area in a single move isn't a special thing. Most combats are in areas significantly more confined... and yet people don't dance around the battlefield unrestrained. This is a general rule with any and all dungeons. Realistically the adventurers should open the front door and be met with the entire content of the dungeon in the first room. It doesn't happen though. Beyond that, we move into the area of "the monsters have seen this before". They regularly ambush travellers [i]and win[/i]. If they weren't winning, they would all be dead already. Hell, even if they had a 50% casualty rate, they'd have given it up as a bad idea. These guys are used to steamrolling the opposition. They have to be or there would be nothing for the adventurers to do. The final fight is 2 chained encounters, the second of which is guaranteed to have your PCs at some disadvantage. Your PCs aren't beating a CR6 as part of a normal adventuring day: they're beating a CR6 fresh, and with knowledge that they can retreat more-or-less safely after the fight. Incidentally - if you expected your players to get trounced by the encounter, then why did you run it? [/QUOTE]
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