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Keep on the Shadowfell - Irontooth
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<blockquote data-quote="Saeviomagy" data-source="post: 4715352" data-attributes="member: 5890"><p>Yup - once you're killing kobolds in direct line of sight of other kobolds, they're going to be alert. However there's not going to be a chain of alerting: it's going to be the guys that saw him die that respond, unless the second group spend time running over to their buddies to communicate what happened.</p><p></p><p>Incidentally - fountaining blood: that was a crit, right?</p><p></p><p>So... your kobolds are all going to pack in shoulder-to-shoulder in order to throw those javelins? That's pretty much the definition of bottlenecking.</p><p></p><p>10 kobold minions at +5 to hit aren't likely to one-round anyone except a wizard with no con bonus who stands out in the open. In my book, that pretty much counts as tactically deficient.</p><p></p><p>If you were describing the encounter as extremely difficult, your defense here would be valid: your players are simply fighting a tough encounter.</p><p></p><p>But you don't - you state that this encounter is an example of bad encounter design. Are you really trying to deny that running what you already recognise as a bad encounter verbatim is bad DMing?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4715352, member: 5890"] Yup - once you're killing kobolds in direct line of sight of other kobolds, they're going to be alert. However there's not going to be a chain of alerting: it's going to be the guys that saw him die that respond, unless the second group spend time running over to their buddies to communicate what happened. Incidentally - fountaining blood: that was a crit, right? So... your kobolds are all going to pack in shoulder-to-shoulder in order to throw those javelins? That's pretty much the definition of bottlenecking. 10 kobold minions at +5 to hit aren't likely to one-round anyone except a wizard with no con bonus who stands out in the open. In my book, that pretty much counts as tactically deficient. If you were describing the encounter as extremely difficult, your defense here would be valid: your players are simply fighting a tough encounter. But you don't - you state that this encounter is an example of bad encounter design. Are you really trying to deny that running what you already recognise as a bad encounter verbatim is bad DMing? [/QUOTE]
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