Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Keep on the Shadowfell PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charwoman Gene" data-source="post: 4299848" data-attributes="member: 5044"><p><strong>Dalarian</strong></p><p></p><p>Dalaran</p><p>Human Wizard 1</p><p></p><p>Str 8 -1</p><p>Con 12 +1</p><p>Dex 10 0</p><p>Int* 18 +4</p><p>Wis 16 +3</p><p>Cha 12 +1</p><p>* Human Racial +2</p><p></p><p>Hit Points: 22</p><p>Bloodied: 11</p><p>Healing Surge: 5</p><p>Surges per Day: 7</p><p></p><p>Initiative: 4 (0+0+4)</p><p></p><p>Defenses:</p><p>AC: 14 (10+0+4)</p><p>Fort: 12 10+0+1+1)</p><p>Ref: 15 (10+0+4+1)</p><p>Will: 16 (10+0+3+1+2)</p><p></p><p>Skills:</p><p>Arcana* 9 = 4+5</p><p>Diplomacy* 6 = 1+5</p><p>History* 9 = 4+5</p><p>Insight* 8 = 3+5</p><p>Nature* 9 = 4+5</p><p>Perception 3 = 3</p><p></p><p>Basic Attack</p><p>Melee: Dagger +2/1d4-1;</p><p>Ranged: Dagger +3/1d4;</p><p></p><p>Feats:</p><p>Improved Initiative (+4 Initiative).</p><p>Human Perseverance (+1 Saving Throws).</p><p></p><p>Orb of Imposition, 1/enc., free action, -3 saves one creature, one effect/extend one round.</p><p></p><p>Wizard 1 At-Will Powers</p><p> Illusionary Ambush</p><p> +4 vs. Will, 1d6+4, Range 10, -2 attacks until the end of your next turn</p><p> Scorching Burst</p><p> +4 vs. Reflex, 1d6+4, Area Burst 1, Range 10.</p><p> Cloud of Daggers</p><p> +4 vs. Reflex, 1d6+4, 1 square, Range 10, 3 damage to creature in area till end of my next turn.</p><p></p><p>Wizard 1 Encounter Powers</p><p> Force Orb Std Action, Ranged 20</p><p> +4 vs. Ref, 2d8+4,+4 vs. Reflex adjacent enemies, 1d10+4</p><p></p><p>Wizard 1 Daily Powers</p><p> Sleep Std Action, Area Burst 2 Range 20</p><p> +4 vs. Will, Hit Slowed, save ends, failed save unconscious save ends</p><p> miss slowed save ends</p><p> Acid Arrow std action Range 20</p><p> +4 vs. Reflex</p><p> Hit 2d8+4, 5 ongoing, sec attack,+4 vs ref, 1d8+4, 5 ongoing</p><p> Miss Half damage, 2 ongoiung, no sec attack</p><p></p><p> </p><p>[sblock=Cantrips]</p><p>Ghost Sound - At-Will, Std Action, Range 10</p><p>Light - At-Will, Minor Action, Range 5</p><p> Burst 4, bright light</p><p>Mage Hand - At-Will, Minor Action, Range 5, Sustain Minor</p><p> Can lift 20 lbs, move 5 squares move action, drop as free action</p><p>Prestidigitation - At-Will, Std Action, Range 2</p><p>[/sblock]</p><p>Rituals:</p><p> Comprehend Languages</p><p> Silence</p><p> Tenser's Floating Disk</p><p></p><p>Equipment:</p><p> Cloth Armor 1 4</p><p> Quarterstaff 5 4</p><p> Dagger 1 1</p><p> Standard kit 15 33</p><p> Ritual Comp.</p><p> Comp. Lang. 10</p><p> Silence 30</p><p> TF Disk 10</p><p> Spellbook </p><p> </p><p>Treasure: 28gp.</p><p></p><p>Senses:</p><p> Vision: Normal</p><p> P. Insight: 17 (10+7)</p><p> P. Perception: 12 (10+2)</p><p></p><p>Age: 22</p><p>Gender: Male</p><p>Height: 6'2"</p><p>Weight: 180 lbs.</p><p>Hair: Brown</p><p>Eyes: Blue</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Languages: Common, Elven</p><p>Alignment: Unaligned</p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Dagger, quarterstaff</p><p></p><p>[sblock=Background]</p><p>Dalaran is a spoiled 4th son of a highly regarded Brelish noble family, noted for their legacy of powerful wizards. he tries desperately to project an aura of privilege and to gain advantage through family connections, but his actual wealth and power are not what he tries to pretend they are. He is a seeker of lost knowledge and power.</p><p>[/sblock]</p><p></p><p>[sblock=BookText]</p><p>Orb of Imposition: Once per encounter as a free</p><p>action, you can use your orb to gain one of the following</p><p>two effects.</p><p>You can designate one creature you have cast a</p><p>wizard spell upon that has an effect that lasts until</p><p>the subject succeeds on a saving throw. That creature</p><p>takes a penalty to its saving throws against that effect</p><p>equal to your Wisdom modifier.</p><p>Alternatively, you can choose to extend the duration</p><p>of an effect created by a wizard at-will spell (such as</p><p>cloud of daggers or ray of frost) that would otherwise end</p><p>at the end of your current turn. The effect instead ends</p><p>at the end of your next turn.</p><p>You must wield an orb to use this ability. Control</p><p>wizards select this form of mastery because it helps</p><p>extend the duration of their control effects.</p><p></p><p>Cloud of Daggers Wizard Attack 1</p><p>You create a small cloud of whirling daggers of force that relentlessly</p><p>attack creatures in the area.</p><p>At-Will ✦ Arcane, Force, Implement</p><p>Standard Action Area 1 square within 10 squares</p><p>Target: Each creature in square</p><p>Attack: Intelligence vs. Reflex</p><p>Hit: 1d6 + Intelligence modifier force damage.</p><p>Increase damage to 2d6 + Intelligence modifier at 21st level.</p><p>Effect: The power’s area is filled with sharp daggers of force.</p><p>Any creature that enters the area or starts its turn there</p><p>takes force damage equal to your Wisdom modifier (minimum</p><p>1). The cloud remains in place until the end of your</p><p>next turn. You can dispel it earlier as a minor action.</p><p></p><p>Illusory Ambush Wizard Attack 1</p><p>You create an illusion of swirling spectral assailants that swarm over your enemy.</p><p>At-Will ✦ Arcane, Illusion, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Intelligence vs. Will</p><p>Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.</p><p>Increase damage to 2d6 + Intelligence modifier at 21st level.</p><p></p><p>Scorching Burst Wizard Attack 1</p><p>A vertical column of golden flames burns all within.</p><p>At-Will ✦ Arcane, Fire, Implement</p><p>Standard Action Area burst 1 within 10 squares</p><p>Target: Each creature in burst</p><p>Attack: Intelligence vs. Reflex</p><p>Hit: 1d6 + Intelligence modifier fire damage.</p><p>Increase damage to 2d6 + Intelligence modifier at 21st level.</p><p></p><p>Force Orb Wizard Attack 1</p><p>You hurl an orb of magical force at an enemy. It bursts against</p><p>the target and throws off razor-sharp shards of force that cut</p><p>nearby enemies to ribbons.</p><p>Encounter ✦ Arcane, Force, Implement</p><p>Standard Action Ranged 20</p><p>Primary Target: One creature or object</p><p>Attack: Intelligence vs. Reflex</p><p>Hit: 2d8 + Intelligence modifier force damage. Make a secondary</p><p>attack.</p><p>Secondary Target: Each enemy adjacent to the primary</p><p>target</p><p>Secondary Attack: Intelligence vs. Reflex</p><p>Hit: 1d10 + Intelligence modifier force damage.</p><p></p><p>Sleep Wizard Attack 1</p><p>You exert your will against your foes, seeking to overwhelm them</p><p>with a tide of magical weariness.</p><p>Daily ✦ Arcane, Implement, Sleep</p><p>Standard Action Area burst 2 within 20 squares</p><p>Target: Each creature in burst</p><p>Attack: Intelligence vs. Will</p><p>Hit: The target is slowed (save ends). If the target fails its</p><p>first saving throw against this power, the target becomes</p><p>unconscious (save ends).</p><p>Miss: The target is slowed (save ends).</p><p></p><p>Acid Arrow Wizard Attack 1</p><p>A shimmering arrow of green, glowing liquid streaks to your target</p><p>and bursts in a spray of sizzling acid.</p><p>Daily ✦ Acid, Arcane, Implement</p><p>Standard Action Ranged 20</p><p>Primary Target: One creature</p><p>Attack: Intelligence vs. Reflex</p><p>Hit: 2d8 + Intelligence modifier acid damage, and ongoing</p><p>5 acid damage (save ends). Make a secondary attack.</p><p>Secondary Target: Each creature adjacent to the primary</p><p>target</p><p>Secondary Attack: Intelligence vs. Reflex</p><p>Hit: 1d8 + Intelligence modifier acid damage, and ongoing</p><p>5 acid damage (save ends).</p><p>Miss: Half damage, and ongoing 2 acid damage to primary</p><p>target (save ends), and no secondary attack.</p><p>========================================</p><p>Ghost Sound Wizard Cantrip</p><p>With a wink, you create an illusory sound that emanates from</p><p>somewhere close by.</p><p>At-Will ✦ Arcane, Illusion</p><p>Standard Action Ranged 10</p><p>Target: One object or unoccupied square</p><p>Effect: You cause a sound as quiet as a whisper or as loud as</p><p>a yelling or fighting creature to emanate from the target.</p><p>You can produce nonvocal sounds such as the ringing of a</p><p>sword blow, jingling armor, or scraping stone. If you whisper,</p><p>you can whisper quietly enough that only creatures</p><p>adjacent to the target can hear your words.</p><p></p><p>Light Wizard Cantrip</p><p>With a wave of your hand, you cause a bright light to appear on</p><p>the tip of your staff, upon some other object, or in a nearby space.</p><p>At-Will ✦ Arcane</p><p>Minor Action Ranged 5</p><p>Target: One object or unoccupied square</p><p>Effect: You cause the target to shed bright light. The light</p><p>fills the target’s square and all squares within 4 squares of</p><p>it. The light lasts for 5 minutes. Putting out the light is a</p><p>free action.</p><p>Special: You can have only one light cantrip active at a time. If</p><p>you create a new light, your previously cast light winks out.</p><p></p><p>Mage Hand Wizard Cantrip</p><p>You gesture toward an object nearby, and a spectral floating hand</p><p>lifts the object into the air and moves it where you wish.</p><p>At-Will ✦ Arcane, Conjuration</p><p>Minor Action Ranged 5</p><p>Effect: You conjure a spectral, floating hand in an unoccupied</p><p>square within range. The hand picks up, moves,</p><p>or manipulates an adjacent object weighing 20 pounds</p><p>or less and carries it up to 5 squares. If you are holding</p><p>the object when you use this power, the hand can move</p><p>the object into a pack, a pouch, a sheath, or a similar container</p><p>and simultaneously move any one object carried or</p><p>worn anywhere on your body into your hand.</p><p>As a move action, you can move the hand up to 5</p><p>squares. As a free action, you can cause the hand to drop</p><p>an object it is holding, and as a minor action, you can</p><p>cause the hand to pick up or manipulate a different object.</p><p>Sustain Minor: You can sustain the hand indefinitely.</p><p>Special: You can create only one hand at a time.</p><p></p><p>Prestidigitation Wizard Cantrip</p><p>You perform an amusing magical trick, such as creating a dancing</p><p>wisp of light, freshening a wilting flower, making a coin invisible,</p><p>or warming a cold drink.</p><p>At-Will ✦ Arcane</p><p>Standard Action Ranged 2</p><p>Effect: Use this cantrip to accomplish one of the effects</p><p>given below.</p><p>✦ Move up to 1 pound of material.</p><p>✦ Create a harmless sensory effect, such as a shower</p><p>of sparks, a puff of wind, faint music, or a strong odor.</p><p>✦ Color, clean, or soil items in 1 cubic foot for up to</p><p>1 hour.</p><p>✦ Instantly light (or snuff out) a candle, a torch, or a</p><p>small campfire.</p><p>✦ Chill, warm, or flavor up to 1 pound of nonliving material</p><p>for up to 1 hour.</p><p>✦ Make a small mark or symbol appear on a surface for</p><p>up to 1 hour.</p><p>✦ Produce out of nothingness a small item or image</p><p>that exists until the end of your next turn.</p><p>✦ Make a small, handheld item invisible until the end of</p><p>your next turn.</p><p>Nothing you create with this cantrip can deal damage,</p><p>serve as a weapon or a tool, or hinder another creature’s</p><p>actions. This cantrip cannot duplicate the effect of any</p><p>other power.</p><p>Special: You can have as many as three prestidigitation</p><p>effects active at one time.</p><p></p><p>Comprehend Language</p><p>As you finish the ritual, the guttural language of the creatures</p><p>before you clarifies into something you understand.</p><p>Level: 1</p><p>Category: Exploration</p><p>Time: 10 minutes</p><p>Duration: 24 hours</p><p>Component Cost: 10 gp</p><p>Market Price: 50 gp</p><p>Key Skill: Arcana</p><p>When beginning the ritual, choose a language you have</p><p>heard or a piece of writing you have seen within the past</p><p>24 hours.</p><p>Using this ritual on a language you have heard allows</p><p>you to understand it when spoken for the next 24 hours</p><p>and, if your Arcana check result is 35 or higher, to speak</p><p>the language fluently for the duration.</p><p>Using this ritual on a language you have seen as a piece</p><p>of writing allows you to read the language for the next 24</p><p>hours and, if your Arcana check result is 35 or higher, to</p><p>write the language in its native script or in any other script</p><p>you know for the duration.</p><p>Using this ritual on a language you have both heard and</p><p>seen as a piece of writing within the past 24 hours allows</p><p>you to understand it in both forms for the next 24 hours,</p><p>and an Arcana check result of 35 or higher allows you to</p><p>speak and write the language.</p><p></p><p>Silence</p><p>Straining both your patience and your keen ears, you hear</p><p>nothing in the duke’s private chamber. That’s why you’re so</p><p>surprised to see the duke when you boldly enter.</p><p>Level: 1</p><p>Category: Warding</p><p>Time: 10 minutes</p><p>Duration: 24 hours</p><p>Component Cost: 30 gp</p><p>Market Price: 75 gp</p><p>Key Skill: Arcana (no check)</p><p>You ward a single room (or a burst 4 area), against eavesdropping.</p><p>Creatures attempting to listen to something in</p><p>the warded area from outside the area take a –10 penalty</p><p>to their Perception checks.</p><p></p><p>Tenser’s Floating Disk</p><p>“Oh, this? It follows me everywhere, like a porter that never</p><p>needs to rest.”</p><p>Level: 1</p><p>Category: Exploration</p><p>Time: 10 minutes</p><p>Duration: 24 hours</p><p>Component Cost: 10 gp</p><p>Market Price: 50 gp</p><p>Key Skill: Arcana</p><p>Arcana Check Result Maximum Load</p><p>9 or lower 250 pounds</p><p>10–24 500 pounds</p><p>25–39 1,000 pounds</p><p>40 or higher 2,000 pounds</p><p>You create a slightly concave, circular plane of force that</p><p>floats a foot off the ground and can carry what you lay</p><p>upon it. The disk is 3 feet in diameter and 1 inch deep</p><p>at its center. It remains stationary unless you move</p><p>more than 5 squares away from it, in which case it</p><p>moves with your base speed once per round until it is</p><p>within 5 squares of you. You can command</p><p>the disk to move up to your speed as a move</p><p>action. If you are more than 5 squares from</p><p>the disk for 2 consecutive rounds, the disk</p><p>disappears, dropping whatever it was</p><p>carrying. Your Arcana check result determines</p><p>the maximum load the disk can</p><p>carry.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4299848, member: 5044"] [b]Dalarian[/b] Dalaran Human Wizard 1 Str 8 -1 Con 12 +1 Dex 10 0 Int* 18 +4 Wis 16 +3 Cha 12 +1 * Human Racial +2 Hit Points: 22 Bloodied: 11 Healing Surge: 5 Surges per Day: 7 Initiative: 4 (0+0+4) Defenses: AC: 14 (10+0+4) Fort: 12 10+0+1+1) Ref: 15 (10+0+4+1) Will: 16 (10+0+3+1+2) Skills: Arcana* 9 = 4+5 Diplomacy* 6 = 1+5 History* 9 = 4+5 Insight* 8 = 3+5 Nature* 9 = 4+5 Perception 3 = 3 Basic Attack Melee: Dagger +2/1d4-1; Ranged: Dagger +3/1d4; Feats: Improved Initiative (+4 Initiative). Human Perseverance (+1 Saving Throws). Orb of Imposition, 1/enc., free action, -3 saves one creature, one effect/extend one round. Wizard 1 At-Will Powers Illusionary Ambush +4 vs. Will, 1d6+4, Range 10, -2 attacks until the end of your next turn Scorching Burst +4 vs. Reflex, 1d6+4, Area Burst 1, Range 10. Cloud of Daggers +4 vs. Reflex, 1d6+4, 1 square, Range 10, 3 damage to creature in area till end of my next turn. Wizard 1 Encounter Powers Force Orb Std Action, Ranged 20 +4 vs. Ref, 2d8+4,+4 vs. Reflex adjacent enemies, 1d10+4 Wizard 1 Daily Powers Sleep Std Action, Area Burst 2 Range 20 +4 vs. Will, Hit Slowed, save ends, failed save unconscious save ends miss slowed save ends Acid Arrow std action Range 20 +4 vs. Reflex Hit 2d8+4, 5 ongoing, sec attack,+4 vs ref, 1d8+4, 5 ongoing Miss Half damage, 2 ongoiung, no sec attack [sblock=Cantrips] Ghost Sound - At-Will, Std Action, Range 10 Light - At-Will, Minor Action, Range 5 Burst 4, bright light Mage Hand - At-Will, Minor Action, Range 5, Sustain Minor Can lift 20 lbs, move 5 squares move action, drop as free action Prestidigitation - At-Will, Std Action, Range 2 [/sblock] Rituals: Comprehend Languages Silence Tenser's Floating Disk Equipment: Cloth Armor 1 4 Quarterstaff 5 4 Dagger 1 1 Standard kit 15 33 Ritual Comp. Comp. Lang. 10 Silence 30 TF Disk 10 Spellbook Treasure: 28gp. Senses: Vision: Normal P. Insight: 17 (10+7) P. Perception: 12 (10+2) Age: 22 Gender: Male Height: 6'2" Weight: 180 lbs. Hair: Brown Eyes: Blue Size: Medium Speed: 6 squares Languages: Common, Elven Alignment: Unaligned Armor Proficiencies: Cloth Weapon Proficiencies: Dagger, quarterstaff [sblock=Background] Dalaran is a spoiled 4th son of a highly regarded Brelish noble family, noted for their legacy of powerful wizards. he tries desperately to project an aura of privilege and to gain advantage through family connections, but his actual wealth and power are not what he tries to pretend they are. He is a seeker of lost knowledge and power. [/sblock] [sblock=BookText] Orb of Imposition: Once per encounter as a free action, you can use your orb to gain one of the following two effects. You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect equal to your Wisdom modifier. Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn. You must wield an orb to use this ability. Control wizards select this form of mastery because it helps extend the duration of their control effects. Cloud of Daggers Wizard Attack 1 You create a small cloud of whirling daggers of force that relentlessly attack creatures in the area. At-Will ✦ Arcane, Force, Implement Standard Action Area 1 square within 10 squares Target: Each creature in square Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier force damage. Increase damage to 2d6 + Intelligence modifier at 21st level. Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action. Illusory Ambush Wizard Attack 1 You create an illusion of swirling spectral assailants that swarm over your enemy. At-Will ✦ Arcane, Illusion, Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level. Scorching Burst Wizard Attack 1 A vertical column of golden flames burns all within. At-Will ✦ Arcane, Fire, Implement Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier fire damage. Increase damage to 2d6 + Intelligence modifier at 21st level. Force Orb Wizard Attack 1 You hurl an orb of magical force at an enemy. It bursts against the target and throws off razor-sharp shards of force that cut nearby enemies to ribbons. Encounter ✦ Arcane, Force, Implement Standard Action Ranged 20 Primary Target: One creature or object Attack: Intelligence vs. Reflex Hit: 2d8 + Intelligence modifier force damage. Make a secondary attack. Secondary Target: Each enemy adjacent to the primary target Secondary Attack: Intelligence vs. Reflex Hit: 1d10 + Intelligence modifier force damage. Sleep Wizard Attack 1 You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness. Daily ✦ Arcane, Implement, Sleep Standard Action Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). Miss: The target is slowed (save ends). Acid Arrow Wizard Attack 1 A shimmering arrow of green, glowing liquid streaks to your target and bursts in a spray of sizzling acid. Daily ✦ Acid, Arcane, Implement Standard Action Ranged 20 Primary Target: One creature Attack: Intelligence vs. Reflex Hit: 2d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack. Secondary Target: Each creature adjacent to the primary target Secondary Attack: Intelligence vs. Reflex Hit: 1d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack. ======================================== Ghost Sound Wizard Cantrip With a wink, you create an illusory sound that emanates from somewhere close by. At-Will ✦ Arcane, Illusion Standard Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. Light Wizard Cantrip With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space. At-Will ✦ Arcane Minor Action Ranged 5 Target: One object or unoccupied square Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. Mage Hand Wizard Cantrip You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. At-Will ✦ Arcane, Conjuration Minor Action Ranged 5 Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely. Special: You can create only one hand at a time. Prestidigitation Wizard Cantrip You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink. At-Will ✦ Arcane Standard Action Ranged 2 Effect: Use this cantrip to accomplish one of the effects given below. ✦ Move up to 1 pound of material. ✦ Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. ✦ Color, clean, or soil items in 1 cubic foot for up to 1 hour. ✦ Instantly light (or snuff out) a candle, a torch, or a small campfire. ✦ Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. ✦ Make a small mark or symbol appear on a surface for up to 1 hour. ✦ Produce out of nothingness a small item or image that exists until the end of your next turn. ✦ Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power. Special: You can have as many as three prestidigitation effects active at one time. Comprehend Language As you finish the ritual, the guttural language of the creatures before you clarifies into something you understand. Level: 1 Category: Exploration Time: 10 minutes Duration: 24 hours Component Cost: 10 gp Market Price: 50 gp Key Skill: Arcana When beginning the ritual, choose a language you have heard or a piece of writing you have seen within the past 24 hours. Using this ritual on a language you have heard allows you to understand it when spoken for the next 24 hours and, if your Arcana check result is 35 or higher, to speak the language fluently for the duration. Using this ritual on a language you have seen as a piece of writing allows you to read the language for the next 24 hours and, if your Arcana check result is 35 or higher, to write the language in its native script or in any other script you know for the duration. Using this ritual on a language you have both heard and seen as a piece of writing within the past 24 hours allows you to understand it in both forms for the next 24 hours, and an Arcana check result of 35 or higher allows you to speak and write the language. Silence Straining both your patience and your keen ears, you hear nothing in the duke’s private chamber. That’s why you’re so surprised to see the duke when you boldly enter. Level: 1 Category: Warding Time: 10 minutes Duration: 24 hours Component Cost: 30 gp Market Price: 75 gp Key Skill: Arcana (no check) You ward a single room (or a burst 4 area), against eavesdropping. Creatures attempting to listen to something in the warded area from outside the area take a –10 penalty to their Perception checks. Tenser’s Floating Disk “Oh, this? It follows me everywhere, like a porter that never needs to rest.” Level: 1 Category: Exploration Time: 10 minutes Duration: 24 hours Component Cost: 10 gp Market Price: 50 gp Key Skill: Arcana Arcana Check Result Maximum Load 9 or lower 250 pounds 10–24 500 pounds 25–39 1,000 pounds 40 or higher 2,000 pounds You create a slightly concave, circular plane of force that floats a foot off the ground and can carry what you lay upon it. The disk is 3 feet in diameter and 1 inch deep at its center. It remains stationary unless you move more than 5 squares away from it, in which case it moves with your base speed once per round until it is within 5 squares of you. You can command the disk to move up to your speed as a move action. If you are more than 5 squares from the disk for 2 consecutive rounds, the disk disappears, dropping whatever it was carrying. Your Arcana check result determines the maximum load the disk can carry. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Keep on the Shadowfell PCs
Top