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<blockquote data-quote="lvl20dm" data-source="post: 4211170" data-attributes="member: 32150"><p>While Dominated, characters are also dazed - they only get to make one action (minor, move, or standard). </p><p></p><p>Some of the numbers on these characters are interesting. The Damage from Divine Challenge from the Paladin is 6 instead of 8 - since his Wis is 13, I think damage is 5+Wis mod. (and maybe half level? wasn't clear). He also only had one lay on hands, which makes me think that is determined by Wis as well. The Paladin also had a +7 basic attack with his longsword; he's STR 18 and doesn't have Weapon Focus or anything - they didn't list a +1 class feature bonus to attack like they did with the Fighter (who receives a +1 to attack with 2-hnd Weapons). I'm guessing that longswords are Prof. 3, though Riardon (the Ranger Pregen) creates a discrepancy. As others have noted, the Paladin also had one less Channel Divinity power.</p><p></p><p>The Fighter's Combat Superiority is indeed different - we know that Fighter abilities have changed since DDXP, so I think they are making the Fighter wait for this ability or pay for it with a feat. He does not appear to gain anything in place of it with his combat challenge or other class features. It should be noted that this ability significantly impacts the ranged Paladin divine challenge tactic that people have discussed. </p><p></p><p>I think the Half-elf is messed up. James Wyatt said they get built in multiclassing, this one doesn't have it(unless it is hidden, but all the race stuff is discussed up front with the other characters). I think they may have cut it out to save space...seriously - his entry is very crowded already. He gets a sweet encounter power at 3rd level that does something like 2d8+Wis damage and gives (hit or miss) combat advantage against that enemy for one ally.</p></blockquote><p></p>
[QUOTE="lvl20dm, post: 4211170, member: 32150"] While Dominated, characters are also dazed - they only get to make one action (minor, move, or standard). Some of the numbers on these characters are interesting. The Damage from Divine Challenge from the Paladin is 6 instead of 8 - since his Wis is 13, I think damage is 5+Wis mod. (and maybe half level? wasn't clear). He also only had one lay on hands, which makes me think that is determined by Wis as well. The Paladin also had a +7 basic attack with his longsword; he's STR 18 and doesn't have Weapon Focus or anything - they didn't list a +1 class feature bonus to attack like they did with the Fighter (who receives a +1 to attack with 2-hnd Weapons). I'm guessing that longswords are Prof. 3, though Riardon (the Ranger Pregen) creates a discrepancy. As others have noted, the Paladin also had one less Channel Divinity power. The Fighter's Combat Superiority is indeed different - we know that Fighter abilities have changed since DDXP, so I think they are making the Fighter wait for this ability or pay for it with a feat. He does not appear to gain anything in place of it with his combat challenge or other class features. It should be noted that this ability significantly impacts the ranged Paladin divine challenge tactic that people have discussed. I think the Half-elf is messed up. James Wyatt said they get built in multiclassing, this one doesn't have it(unless it is hidden, but all the race stuff is discussed up front with the other characters). I think they may have cut it out to save space...seriously - his entry is very crowded already. He gets a sweet encounter power at 3rd level that does something like 2d8+Wis damage and gives (hit or miss) combat advantage against that enemy for one ally. [/QUOTE]
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