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<blockquote data-quote="AsmodeusDM" data-source="post: 4211481" data-attributes="member: 32600"><p><strong>Looks pretty good...</strong></p><p></p><p>I think several other people have already done so, but I stopped by my FLGS today too after work and after mentioning that I knew about the staff pulled it out from beneath the counter. They know me and that store is mostly for comics so I got to sit with the packet for about 20 minutes.</p><p></p><p>The adventure itself looks to be IMHO exciting. </p><p>[spoiler]</p><p></p><p>The adventure details 3-4 wilderness encounters. Mostly kobolds and the like.</p><p></p><p>The keep has two levels. The actual layout of the keep seems very very similar to Sunless Citadel (from way back in 2000).</p><p></p><p>The first level is pretty large and contains lots of rooms and encounters, I'd say 10.</p><p></p><p>The second level is smaller, but the rooms are also a lot bigger. Including the big "main rift" area. </p><p></p><p>The whole thing seems pretty combat intensive. I did see one room with a trap style encounter. A central statue that swings around a big sword with dragon statues in the corners that breathe fire.</p><p></p><p>There's two? dialogue/roleplaying spots within the adventure that I could see.</p><p></p><p>The fights themselves.. well boy they are sure going to take getting used to. Even with the minion rules it's so daunting to see an encounter with 16 enemy models in it. The encounter areas are big and the design seems to be solid.</p><p></p><p>I didn't read completely in depth.. but I am worried that some of the fights could be a little lack-luster on the enviroment side. i.e. instead of a 30 x 30 room with orcs it's now a 60 x 60 room with 10 kobolds. but maybe I"m just missing something.</p><p></p><p>The maps look good.. but I'm a little miffed by their uber-D&Dminis-esque nature. They don't have map labels.. but one wilderness map has a sacred circle type thing with the +2 to hit bonus. </p><p></p><p>That's fine for minis.. not so much for core D&D.. </p><p></p><p>I was really hoping to get something more along the lines of what I got in Red Hand of Doom (that was fantastic!!)</p><p></p><p></p><p>[/spoiler]</p><p></p><p>Also too I haven't read through every post. But I know that the one ability the fighter gets at 3rd level is a melee attack that's 3[W]+Str damage, BUT, it's 1/encounter... not daily <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Might head back tomorrow to peruse some more!!!</p></blockquote><p></p>
[QUOTE="AsmodeusDM, post: 4211481, member: 32600"] [b]Looks pretty good...[/b] I think several other people have already done so, but I stopped by my FLGS today too after work and after mentioning that I knew about the staff pulled it out from beneath the counter. They know me and that store is mostly for comics so I got to sit with the packet for about 20 minutes. The adventure itself looks to be IMHO exciting. [spoiler] The adventure details 3-4 wilderness encounters. Mostly kobolds and the like. The keep has two levels. The actual layout of the keep seems very very similar to Sunless Citadel (from way back in 2000). The first level is pretty large and contains lots of rooms and encounters, I'd say 10. The second level is smaller, but the rooms are also a lot bigger. Including the big "main rift" area. The whole thing seems pretty combat intensive. I did see one room with a trap style encounter. A central statue that swings around a big sword with dragon statues in the corners that breathe fire. There's two? dialogue/roleplaying spots within the adventure that I could see. The fights themselves.. well boy they are sure going to take getting used to. Even with the minion rules it's so daunting to see an encounter with 16 enemy models in it. The encounter areas are big and the design seems to be solid. I didn't read completely in depth.. but I am worried that some of the fights could be a little lack-luster on the enviroment side. i.e. instead of a 30 x 30 room with orcs it's now a 60 x 60 room with 10 kobolds. but maybe I"m just missing something. The maps look good.. but I'm a little miffed by their uber-D&Dminis-esque nature. They don't have map labels.. but one wilderness map has a sacred circle type thing with the +2 to hit bonus. That's fine for minis.. not so much for core D&D.. I was really hoping to get something more along the lines of what I got in Red Hand of Doom (that was fantastic!!) [/spoiler] Also too I haven't read through every post. But I know that the one ability the fighter gets at 3rd level is a melee attack that's 3[W]+Str damage, BUT, it's 1/encounter... not daily :D Might head back tomorrow to peruse some more!!! [/QUOTE]
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