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Keep on the Shadowfell preview
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<blockquote data-quote="FitzTheRuke" data-source="post: 4213577" data-attributes="member: 59816"><p>I've had Keep on the Shadowfell since Wednesday night myself. I was going to brag, but I noticed this thread filling up already, and rather than spending my time reading this monster of a thread, I decided I'd read the module first. </p><p></p><p>So count me in in answering questions when I've got the time. I haven't read all the thread posts yet, so forgive me if this is already being discussed:</p><p></p><p>Off the top of my head I found a few things surprising (speaking as someone who's been playing 4E solid since DDXP and have been keeping up with ALL the rules spoilers...)</p><p></p><p>The Half-Elf doesn't appear to have any multiclass powers at all. (Could it be an option?)</p><p>The dwarf fighter only has three trained skills. (Could there be bonus skills from int?)</p><p>The dragonborn's breath does ONE D6 (presumably it can be increased with a racial feat?)</p><p>There really ISN'T a "staggered" condition in the RPG. Just the minis.</p><p>Humans appear to have a bonus skill, as well as a bonus at-will.</p><p></p><p>Overall, the format of the module is really great and the three double-sided grid maps are really useful. I hope all the new modules are done this way. I'm going to start running it on thursday.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4213577, member: 59816"] I've had Keep on the Shadowfell since Wednesday night myself. I was going to brag, but I noticed this thread filling up already, and rather than spending my time reading this monster of a thread, I decided I'd read the module first. So count me in in answering questions when I've got the time. I haven't read all the thread posts yet, so forgive me if this is already being discussed: Off the top of my head I found a few things surprising (speaking as someone who's been playing 4E solid since DDXP and have been keeping up with ALL the rules spoilers...) The Half-Elf doesn't appear to have any multiclass powers at all. (Could it be an option?) The dwarf fighter only has three trained skills. (Could there be bonus skills from int?) The dragonborn's breath does ONE D6 (presumably it can be increased with a racial feat?) There really ISN'T a "staggered" condition in the RPG. Just the minis. Humans appear to have a bonus skill, as well as a bonus at-will. Overall, the format of the module is really great and the three double-sided grid maps are really useful. I hope all the new modules are done this way. I'm going to start running it on thursday. Fitz [/QUOTE]
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