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<blockquote data-quote="baberg" data-source="post: 4214101" data-attributes="member: 61654"><p><strong>Level 2 Utility Powers, defined</strong></p><p></p><p>Below is the entire text block for each of the level 2 Utility powers, in case the Gleemax link stops working for some reason or you're firewalled.</p><p></p><p>[sblock]<strong>Fighter</strong></p><p>Unstoppable</p><p><em>You let your adrenaline surge carry you through battle</em></p><p>Daily, Healing, Martial</p><p>Minor Action, Personal</p><p>Effect: You gain 2d6+3 temporary hit points</p><p></p><p><strong>Cleric</strong></p><p>Cure Light Wounds</p><p><em>You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a dim silver light</em></p><p>Daily, Divine, Healing</p><p>Standard Action, Melee touch</p><p>Target: You or one creature</p><p>Effect: The target regains hit points as if it had spent a healing surge</p><p></p><p><strong>Rogue</strong></p><p>Tumble</p><p><em>You tumble out of harm's way, dodging the opportunistic attacks of your enemies</em></p><p>Encounter, Martial</p><p>Move Action, Personal</p><p>Effect: You can shift 3 squares</p><p></p><p><strong>Wizard</strong></p><p>Expeditious Retreat</p><p><em>Your form blurs as you hastily withdraw from the battlefield</em></p><p>Daily, Arcane</p><p>Move Action, Personal</p><p>Effect: Shift up to twice your speed</p><p></p><p><strong>Paladin</strong></p><p>Martyr's Blessing</p><p><em>You step into an attack made against an adjacent ally</em></p><p>Daily, Divine</p><p>Immediate Interrupt, Close burst 1</p><p>Trigger: An adjacent ally is hit by a melee or ranged attack</p><p>Effect: You are hit by the attack instead[/sblock]</p><p></p><p>Level 3 Attacks</p><p></p><p>[sblock]</p><p><strong>Fighter</strong></p><p>Crushing Blow</p><p><em>You wind up and deliver a devastating blow with your weapon</em></p><p>Encounter, Martial, Weapon</p><p>Standard Action, Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs AC</p><p>Hit: 4d6+8 damage</p><p></p><p><strong>Cleric</strong></p><p>Daunting Light</p><p><em>A burning column of light engulfs your foe, its brilliance burns an hinders your foe's defense for a short time</em></p><p>Encoutner, Divine, Implement, Radiant</p><p>Standard Action, Ranged 10</p><p>Target: One creature</p><p>Attack: +4 vs Reflex</p><p>Hit: 2d10 + 3 radiant damage</p><p>Effect: One ally you can see gains combat advantage against the target until the end of your next turn</p><p></p><p><strong>Rogue</strong></p><p>Bait and Switch</p><p><em>You strike and weave, causing your foe to lurch forward so that you can duck around him and slip into his space</em></p><p>Encounter, Martial, Weapon</p><p>Standard Action, Melee weapon</p><p>Target: One creature</p><p>Attack: +9 vs Will</p><p>Hit: 2d4 +4 damage. In addition, you switch places with the target and can then shift up to 3 squares</p><p></p><p><strong>Wizard</strong></p><p>Fire Shroud</p><p><em>With a subtle gesture, you wreathe nearby enemies in flames</em></p><p>Encounter, Arcane, Fire, Implement</p><p>Standard Action, Close burst 3</p><p>Target: Each enemy in burst</p><p>Attack: +5 vs Fortitude</p><p>Hit: 1d8 + 4 fire damage, and ongoing 5 fire damage (save ends)</p><p></p><p><strong>Paladin</strong></p><p>Staggering Smite</p><p><em>With a mighty swing, you knock your enemy back</em></p><p>Encounter, Divine, Weapon</p><p>Standard Action, Melee weapon</p><p>Target: One creature</p><p>Attack: +8 vs AC</p><p>Hit: 2d8 +4 damage, and you can push the target 1 square</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="baberg, post: 4214101, member: 61654"] [b]Level 2 Utility Powers, defined[/b] Below is the entire text block for each of the level 2 Utility powers, in case the Gleemax link stops working for some reason or you're firewalled. [sblock][b]Fighter[/b] Unstoppable [i]You let your adrenaline surge carry you through battle[/i] Daily, Healing, Martial Minor Action, Personal Effect: You gain 2d6+3 temporary hit points [b]Cleric[/b] Cure Light Wounds [i]You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a dim silver light[/i] Daily, Divine, Healing Standard Action, Melee touch Target: You or one creature Effect: The target regains hit points as if it had spent a healing surge [b]Rogue[/b] Tumble [i]You tumble out of harm's way, dodging the opportunistic attacks of your enemies[/i] Encounter, Martial Move Action, Personal Effect: You can shift 3 squares [b]Wizard[/b] Expeditious Retreat [i]Your form blurs as you hastily withdraw from the battlefield[/i] Daily, Arcane Move Action, Personal Effect: Shift up to twice your speed [b]Paladin[/b] Martyr's Blessing [i]You step into an attack made against an adjacent ally[/i] Daily, Divine Immediate Interrupt, Close burst 1 Trigger: An adjacent ally is hit by a melee or ranged attack Effect: You are hit by the attack instead[/sblock] Level 3 Attacks [sblock] [b]Fighter[/b] Crushing Blow [i]You wind up and deliver a devastating blow with your weapon[/i] Encounter, Martial, Weapon Standard Action, Melee weapon Target: One creature Attack: +7 vs AC Hit: 4d6+8 damage [b]Cleric[/b] Daunting Light [i]A burning column of light engulfs your foe, its brilliance burns an hinders your foe's defense for a short time[/i] Encoutner, Divine, Implement, Radiant Standard Action, Ranged 10 Target: One creature Attack: +4 vs Reflex Hit: 2d10 + 3 radiant damage Effect: One ally you can see gains combat advantage against the target until the end of your next turn [b]Rogue[/b] Bait and Switch [i]You strike and weave, causing your foe to lurch forward so that you can duck around him and slip into his space[/i] Encounter, Martial, Weapon Standard Action, Melee weapon Target: One creature Attack: +9 vs Will Hit: 2d4 +4 damage. In addition, you switch places with the target and can then shift up to 3 squares [b]Wizard[/b] Fire Shroud [i]With a subtle gesture, you wreathe nearby enemies in flames[/i] Encounter, Arcane, Fire, Implement Standard Action, Close burst 3 Target: Each enemy in burst Attack: +5 vs Fortitude Hit: 1d8 + 4 fire damage, and ongoing 5 fire damage (save ends) [b]Paladin[/b] Staggering Smite [i]With a mighty swing, you knock your enemy back[/i] Encounter, Divine, Weapon Standard Action, Melee weapon Target: One creature Attack: +8 vs AC Hit: 2d8 +4 damage, and you can push the target 1 square [/sblock] [/QUOTE]
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