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Keep on the Shadowfell Review
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<blockquote data-quote="samursus" data-source="post: 4246984" data-attributes="member: 64280"><p>It is seeming to me, reading the KotS reviews, that they are either mostly positive, or slightly more positive than negative. The common factors differentiating these two seems to be:</p><p></p><p>1)Familiarity with new rules (read the forum threads a lot or die!)</p><p>2)The fact that KotS is NOT designed to work with the entirety of the D&D demographic</p><p></p><p>I see 3 major subsets of those who are trying to play KotS before the core books come out:</p><p></p><p>a)experienced DM's and players who are already sold on 4e</p><p>b)new players/less experienced DM's who are interested in 4e</p><p>c)those who liked 3.5 (or 2e or 1e), and are hoping that 4e will be something they can use and like</p><p></p><p>IMO KotS is only a good fit for the first group...they will find gaps and errors but have the experience and goodwill to work around them.</p><p></p><p>The second group will either not notice the gaps and will be basing their experience (good or bad ) on an incomplete understanding/portrayal of the rules, or get bogged down in the gaps and errors.</p><p></p><p>The third group will see the problems and may be hard-pressed to overlook them. While still seeing the positives, the overall first experience might be tainted.</p><p></p><p>I am in no way judging the merits of the module as a whole, but I do agree with others who have opined that KotS, released at this point, as it is, wasn't the best idea.</p><p></p><p>That being said, I do own the module, but from reading through it, and reading about others experiences, I am definitely waiting until my Core Gift Set arrives before trying it with my group... the concealment/cover/invisibility concepts alone have me confused.</p><p></p><p>BTW I consider myself Group A </p><p></p><p>Also note I didn't mention d) those that hate the changes, as I do not consider them part of the D&D demographic, as many have stated they won't buy anything 4e.</p></blockquote><p></p>
[QUOTE="samursus, post: 4246984, member: 64280"] It is seeming to me, reading the KotS reviews, that they are either mostly positive, or slightly more positive than negative. The common factors differentiating these two seems to be: 1)Familiarity with new rules (read the forum threads a lot or die!) 2)The fact that KotS is NOT designed to work with the entirety of the D&D demographic I see 3 major subsets of those who are trying to play KotS before the core books come out: a)experienced DM's and players who are already sold on 4e b)new players/less experienced DM's who are interested in 4e c)those who liked 3.5 (or 2e or 1e), and are hoping that 4e will be something they can use and like IMO KotS is only a good fit for the first group...they will find gaps and errors but have the experience and goodwill to work around them. The second group will either not notice the gaps and will be basing their experience (good or bad ) on an incomplete understanding/portrayal of the rules, or get bogged down in the gaps and errors. The third group will see the problems and may be hard-pressed to overlook them. While still seeing the positives, the overall first experience might be tainted. I am in no way judging the merits of the module as a whole, but I do agree with others who have opined that KotS, released at this point, as it is, wasn't the best idea. That being said, I do own the module, but from reading through it, and reading about others experiences, I am definitely waiting until my Core Gift Set arrives before trying it with my group... the concealment/cover/invisibility concepts alone have me confused. BTW I consider myself Group A Also note I didn't mention d) those that hate the changes, as I do not consider them part of the D&D demographic, as many have stated they won't buy anything 4e. [/QUOTE]
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