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*Dungeons & Dragons
Keep on the Shadowfell vs Reavers of Harkenwold
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7433062" data-attributes="member: 82106"><p>Right, they took a system who's heart and soul would be adventures reminiscent of 'Jewel of the Nile' or 'Raiders of the Lost Ark', high intensity no-holds-barred action adventure with lots of crazy wide-open action scenes and a plot filled with crazy roller-coaster changes in fortune, etc. They turned it into a room-clearing exercise. Its just plain slogging through a maze of rooms, systematically clearing each one. AT BEST some of them are mildly interesting tactical challenges. The story itself is virtually an afterthought, just a thin excuse to lampshade the whole slog as a quest to 'stop evil' (cartoon evil at that).</p><p></p><p>It has some mildly better parts. The part in the town of Winterhaven is not too bad. There's a crazy traitor woman, a (sadly unexplored) cemetery you could play with if you wanted, and some NPCs you can get info out of. Unfortunately all the info amounts to "go to the Keep and kill everything you find, they're all EEEEVVVVVIIIIILLLLLL!" That by itself would be OK, but couldn't this info have had some more fun reveal? Like being garnered in the course of some cloak and dagger with the traitor? You CAN do that, but the module itself doesn't really help you set it up.</p><p></p><p>The parts with the Kobolds is OK. At least it isn't sloggy. The sheer deadliness of the Irontooth encounter is kind of interesting, but also needed to be better telegraphed. </p><p></p><p></p><p>Well, not in 4e you don't... </p><p></p><p></p><p>Right, what would have been better was perhaps some sort of horrifying trip through a maze of half-shadowfell horror with lots of chasing around, trying to figure out who was really the bad guy, getting hold of some McGuffins, etc. It could have been pretty interesting! Instead if was a giant slog culminating in a brick of an encounter that goes on forever.</p><p></p><p>As you say, were it a 1e adventure, H1 would be simply mediocre, possibly even fairly entertaining. The resource game would make it a lot more of an interesting challenge to work through the maze of rooms, and the fights would be shorter and sweeter. The other parts of the module would probably seem a little less dull as well, and ridiculously deadly parts are just par for the course.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7433062, member: 82106"] Right, they took a system who's heart and soul would be adventures reminiscent of 'Jewel of the Nile' or 'Raiders of the Lost Ark', high intensity no-holds-barred action adventure with lots of crazy wide-open action scenes and a plot filled with crazy roller-coaster changes in fortune, etc. They turned it into a room-clearing exercise. Its just plain slogging through a maze of rooms, systematically clearing each one. AT BEST some of them are mildly interesting tactical challenges. The story itself is virtually an afterthought, just a thin excuse to lampshade the whole slog as a quest to 'stop evil' (cartoon evil at that). It has some mildly better parts. The part in the town of Winterhaven is not too bad. There's a crazy traitor woman, a (sadly unexplored) cemetery you could play with if you wanted, and some NPCs you can get info out of. Unfortunately all the info amounts to "go to the Keep and kill everything you find, they're all EEEEVVVVVIIIIILLLLLL!" That by itself would be OK, but couldn't this info have had some more fun reveal? Like being garnered in the course of some cloak and dagger with the traitor? You CAN do that, but the module itself doesn't really help you set it up. The parts with the Kobolds is OK. At least it isn't sloggy. The sheer deadliness of the Irontooth encounter is kind of interesting, but also needed to be better telegraphed. Well, not in 4e you don't... Right, what would have been better was perhaps some sort of horrifying trip through a maze of half-shadowfell horror with lots of chasing around, trying to figure out who was really the bad guy, getting hold of some McGuffins, etc. It could have been pretty interesting! Instead if was a giant slog culminating in a brick of an encounter that goes on forever. As you say, were it a 1e adventure, H1 would be simply mediocre, possibly even fairly entertaining. The resource game would make it a lot more of an interesting challenge to work through the maze of rooms, and the fights would be shorter and sweeter. The other parts of the module would probably seem a little less dull as well, and ridiculously deadly parts are just par for the course. [/QUOTE]
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Keep on the Shadowfell vs Reavers of Harkenwold
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