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<blockquote data-quote="Kordeth" data-source="post: 4263402" data-attributes="member: 5036"><p>An opportunity attack is always a melee basic attack (although IIRC there's a feat that lets you use an at-will power with a blade). You have to threaten an enemy to be able to make a melee attack, and you don't have reach except on your turn--so yes, your ally has to be adjacent to the target (and has to be able to make a melee basic attack). There's nothing in the description of Viper Strike that countermands that, so the normal rules all apply. That's what "exception-based rules" mean. Unless a power <em>specifically</em> countermands the standard rule, the standard rule applies.</p><p></p><p> Wolf Pack Tactics and Leaf on the Wind specify adjacent allies because the requirement of being adjacent isn't included in the action it allows you to take. If Viper's Strike wanted to allow your ally to make a ranged attack, it would have said "an ally of your choice can make a melee or ranged basic attack against the target."</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4263402, member: 5036"] An opportunity attack is always a melee basic attack (although IIRC there's a feat that lets you use an at-will power with a blade). You have to threaten an enemy to be able to make a melee attack, and you don't have reach except on your turn--so yes, your ally has to be adjacent to the target (and has to be able to make a melee basic attack). There's nothing in the description of Viper Strike that countermands that, so the normal rules all apply. That's what "exception-based rules" mean. Unless a power [i]specifically[/i] countermands the standard rule, the standard rule applies. Wolf Pack Tactics and Leaf on the Wind specify adjacent allies because the requirement of being adjacent isn't included in the action it allows you to take. If Viper's Strike wanted to allow your ally to make a ranged attack, it would have said "an ally of your choice can make a melee or ranged basic attack against the target." [/QUOTE]
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