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Keep out of combat in D&D? Why?
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<blockquote data-quote="Plane Sailing" data-source="post: 4501288" data-attributes="member: 114"><p>I've seen people here mention that one of the reasons their earlier games didn't focus on combat was because they gained the majority of their xp from treasure.</p><p></p><p>I wonder whether another reason was that any given combat didn't take you much closer to your next level. Unlike 3e, say, where 13.3 level-appropriate encounters would get you to the next level. A 1st level AD&D fighter needed, what, about 2000xp for 2nd level and got about 25xp per orc? Something in that ballpark? This meant that any given encounter was a smaller step towards your next level, and as such less to be sought out, perhaps.</p><p></p><p>Speaking from my own experience, we never liked xps for gps, and ditched that rule entirely (perhaps one of the reasons we levelled up so slowly!). In the end I reinstated the rule, but only in terms of xp for <em>spending</em> gps, and with a rate capped at 100xp per week. This removed money from the campaign, made time pass and worked well for us.</p><p></p><p>Of course, another reason was that in OD&D+greyhawk (what I started with effectively) healing was very limited - the cleric didn't even get his first CLW until 2nd level! Low hit points and limited healing made combat extra-deadly.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4501288, member: 114"] I've seen people here mention that one of the reasons their earlier games didn't focus on combat was because they gained the majority of their xp from treasure. I wonder whether another reason was that any given combat didn't take you much closer to your next level. Unlike 3e, say, where 13.3 level-appropriate encounters would get you to the next level. A 1st level AD&D fighter needed, what, about 2000xp for 2nd level and got about 25xp per orc? Something in that ballpark? This meant that any given encounter was a smaller step towards your next level, and as such less to be sought out, perhaps. Speaking from my own experience, we never liked xps for gps, and ditched that rule entirely (perhaps one of the reasons we levelled up so slowly!). In the end I reinstated the rule, but only in terms of xp for [I]spending[/I] gps, and with a rate capped at 100xp per week. This removed money from the campaign, made time pass and worked well for us. Of course, another reason was that in OD&D+greyhawk (what I started with effectively) healing was very limited - the cleric didn't even get his first CLW until 2nd level! Low hit points and limited healing made combat extra-deadly. Cheers [/QUOTE]
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Keep out of combat in D&D? Why?
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