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General Tabletop Discussion
*Dungeons & Dragons
Keep Your Powder Dry! Part 1: Firearms for Fantasy Campaigns
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<blockquote data-quote="Derren" data-source="post: 7707349" data-attributes="member: 2518"><p>That is what I meant with economic benefits (by the way, it wasnt so much about training someone to use a bow but about finding people who are strong enough to use 100lb draw strength bows over a longer time.).</p><p>But what RPG actually models this things? Most of the time there is no strength requirement for bows. Fatigue is hardly modeled at all (constantly drawing a bow tires you a lot more than filling in gunpowder) and many people gloss over carrying capacity or even abstract ammunition altogether.</p><p>So in RPGs there is usually no reason at all to use guns, especially the very early ones or ones with the historical disadvantages (missfire, long loading time, etc.)</p><p></p><p>So what use is there in having "historically accurate" early firearms when all their disadvantages are represented in the game but their advantages are not?</p></blockquote><p></p>
[QUOTE="Derren, post: 7707349, member: 2518"] That is what I meant with economic benefits (by the way, it wasnt so much about training someone to use a bow but about finding people who are strong enough to use 100lb draw strength bows over a longer time.). But what RPG actually models this things? Most of the time there is no strength requirement for bows. Fatigue is hardly modeled at all (constantly drawing a bow tires you a lot more than filling in gunpowder) and many people gloss over carrying capacity or even abstract ammunition altogether. So in RPGs there is usually no reason at all to use guns, especially the very early ones or ones with the historical disadvantages (missfire, long loading time, etc.) So what use is there in having "historically accurate" early firearms when all their disadvantages are represented in the game but their advantages are not? [/QUOTE]
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Keep Your Powder Dry! Part 1: Firearms for Fantasy Campaigns
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