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*Dungeons & Dragons
Keep Your Powder Dry! Part 1: Firearms for Fantasy Campaigns
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<blockquote data-quote="77IM" data-source="post: 7707353" data-attributes="member: 12377"><p>Those are good points, and like I said, I'm not a scholar of medieval firearms, so you probably have thought more deeply about this than I have. I DO wish the price and weight on ammunition for these was lower, since that would be consistent with one of the article's own listed reasons for firearm adoption.</p><p></p><p></p><p></p><p>It's possible that for D&D adventurers, there isn't any advantage, just like there's not any reason to wear ring mail but it's still a listed armor for completeness. D&D is an adventure game not a medieval army simulator so the factors that balance these weapons at the army level can be glossed over at most tables.</p><p></p><p>However the article does provide some options to enhance the weapons in a couple of different ways (such as a rifled barrel, or special magical gunpowder, or the alchemist subclass) so maybe for a purpose-built character the harquebus and hand-cannon would be considered balanced weapons. I'm kind of withholding judgement until "Part 2" comes out.</p><p></p><p>I just think it's nice to see genuinely medieval-looking firearms rules, instead of rules for guns that look renaissance but function like modern pistols and magically punch through all armor.</p></blockquote><p></p>
[QUOTE="77IM, post: 7707353, member: 12377"] Those are good points, and like I said, I'm not a scholar of medieval firearms, so you probably have thought more deeply about this than I have. I DO wish the price and weight on ammunition for these was lower, since that would be consistent with one of the article's own listed reasons for firearm adoption. It's possible that for D&D adventurers, there isn't any advantage, just like there's not any reason to wear ring mail but it's still a listed armor for completeness. D&D is an adventure game not a medieval army simulator so the factors that balance these weapons at the army level can be glossed over at most tables. However the article does provide some options to enhance the weapons in a couple of different ways (such as a rifled barrel, or special magical gunpowder, or the alchemist subclass) so maybe for a purpose-built character the harquebus and hand-cannon would be considered balanced weapons. I'm kind of withholding judgement until "Part 2" comes out. I just think it's nice to see genuinely medieval-looking firearms rules, instead of rules for guns that look renaissance but function like modern pistols and magically punch through all armor. [/QUOTE]
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Keep Your Powder Dry! Part 1: Firearms for Fantasy Campaigns
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