wingsandsword
Legend
This isn't a rant against Science Fantasy (I love Star Wars and the SW-RPG), but I do have one thing about the mixing of the two that I don't like.
I don't like introducing, or forcing modern scientific concepts into a medieval fantasy game, especially one where the DM isn't trying to be "scientifically accurate", but the PC's cannot get out of a scientific mindset (which destroys a lot of the fantasy, IMO).
People get upset at the idea of half-orcs and half-elves, because humans and orcs and elves are different species, and thus shouldn't be able to produce a fertile offspring. That's modern biology, modern definition of species. Yes, farmers have known for millenia that you can't crossbreed a goat and a horse, but you can't crossbreed a Human and a Bugbear either. You can crossbreed wolves and dogs, yes dogs are just domesticated wolves. Maybe a secret elves have is that humans are just "domesticated" elves, with shorter ears, shorter lives, and generally "inferior" to their original "wild" cousins. Not that they would ever let humans know they are so close to Elves, but it's one reason Elves are so interested in (and feel superior to) Humans.
Gods may have created all these races, perhaps the creator of humans really wanted them to be able to breed with almost anything that walks on two legs. Maybe the deity that created elves only trusted his offspring to enter into unions with humans (barely), and the jealous patron of the Dwarves wanted them to keep to themselves, so they cannot mate with anyone.
I remember one person I know going ballistic at the mention in the 2nd Edition AD&D Complete Book of Elves saying that an Elven pregnancy was 2 years long. She ranted at length about how lifespan does not determine the length of a pregnancy. Never mind that Elves were created whole-cloth in that setting by the god Corellon Larethian of blood spilled in an epic battle with Grummsh. Never mind that they were created in his image as beings of a long, contemplative lifespan of many centuries on the material plane (and an eternity in Arvainaith in the outer planes). Never mind that their creator god decreed that they will have 2 year pregnancies. Modern biology says that a human-like being with a 500 year lifespan and pointy ears wouldn't neccesarily have a 2 year pregnancy, so it's so very wrong to do so in a fantasy game.
I remember the same mentality with geography of fantasy worlds. If a PC looks at the map and says "there is no logical reason for there to be a mountain range there" or "natural weathering wouldn't produce a coastline like that", I think they are forgetting the world they are in. A world created by a deity who actively intervenes in the world (sending avatars, granting spells), isn't likely (IMO) to be so "hands off" that there are absolutely no signs of divine presence . Also, a world is not automatically millions or billions of years old, maybe it was created by the gods only a few centuries or millenia before. When recorded histories go back a few thousand years to "the gods came down and gave us civlization" it isn't quaint legends of a primitive people, it's very possibly the literal truth. Palentology has little place in many fantasy worlds.
Cosmology is affected too, I've seen PC's in a renaissancel setting (where Copernican astronomy is supposed to be a new and controversial theory, and lots of commoners think the world is flat and the sun goes around the world) talk about modern astronomical concepts, talking about stars as distant suns, the planets as potentially habitable other worlds, and generally thinking in terms of modern astronomy. The idea of the sun as a flaming chariot of the gods, or as the body of a god itself is laughable, since "everyone" knows it's a ball of fusing hydrogen and helium.
Why is it that gods, divine interventions, magic and wishes, psionics, alternate planes of existence, undead, golems, fiends, celestials and such are all perfectly believable, but people just can't accept the idea of "the gods made it that way" or "just because, and nobody's ever questioned it before". It's a very 20th/21st century attitude, and as modern day gamers, we come to the table with modern ideas, philosophies and concepts, but if we're making a game to represent high fantasy, we should (IMHO) realize that sometimes all that magic and divinity can override rules of geology, biology and other modern sciences.
What do you all think?
I don't like introducing, or forcing modern scientific concepts into a medieval fantasy game, especially one where the DM isn't trying to be "scientifically accurate", but the PC's cannot get out of a scientific mindset (which destroys a lot of the fantasy, IMO).
People get upset at the idea of half-orcs and half-elves, because humans and orcs and elves are different species, and thus shouldn't be able to produce a fertile offspring. That's modern biology, modern definition of species. Yes, farmers have known for millenia that you can't crossbreed a goat and a horse, but you can't crossbreed a Human and a Bugbear either. You can crossbreed wolves and dogs, yes dogs are just domesticated wolves. Maybe a secret elves have is that humans are just "domesticated" elves, with shorter ears, shorter lives, and generally "inferior" to their original "wild" cousins. Not that they would ever let humans know they are so close to Elves, but it's one reason Elves are so interested in (and feel superior to) Humans.
Gods may have created all these races, perhaps the creator of humans really wanted them to be able to breed with almost anything that walks on two legs. Maybe the deity that created elves only trusted his offspring to enter into unions with humans (barely), and the jealous patron of the Dwarves wanted them to keep to themselves, so they cannot mate with anyone.
I remember one person I know going ballistic at the mention in the 2nd Edition AD&D Complete Book of Elves saying that an Elven pregnancy was 2 years long. She ranted at length about how lifespan does not determine the length of a pregnancy. Never mind that Elves were created whole-cloth in that setting by the god Corellon Larethian of blood spilled in an epic battle with Grummsh. Never mind that they were created in his image as beings of a long, contemplative lifespan of many centuries on the material plane (and an eternity in Arvainaith in the outer planes). Never mind that their creator god decreed that they will have 2 year pregnancies. Modern biology says that a human-like being with a 500 year lifespan and pointy ears wouldn't neccesarily have a 2 year pregnancy, so it's so very wrong to do so in a fantasy game.
I remember the same mentality with geography of fantasy worlds. If a PC looks at the map and says "there is no logical reason for there to be a mountain range there" or "natural weathering wouldn't produce a coastline like that", I think they are forgetting the world they are in. A world created by a deity who actively intervenes in the world (sending avatars, granting spells), isn't likely (IMO) to be so "hands off" that there are absolutely no signs of divine presence . Also, a world is not automatically millions or billions of years old, maybe it was created by the gods only a few centuries or millenia before. When recorded histories go back a few thousand years to "the gods came down and gave us civlization" it isn't quaint legends of a primitive people, it's very possibly the literal truth. Palentology has little place in many fantasy worlds.
Cosmology is affected too, I've seen PC's in a renaissancel setting (where Copernican astronomy is supposed to be a new and controversial theory, and lots of commoners think the world is flat and the sun goes around the world) talk about modern astronomical concepts, talking about stars as distant suns, the planets as potentially habitable other worlds, and generally thinking in terms of modern astronomy. The idea of the sun as a flaming chariot of the gods, or as the body of a god itself is laughable, since "everyone" knows it's a ball of fusing hydrogen and helium.
Why is it that gods, divine interventions, magic and wishes, psionics, alternate planes of existence, undead, golems, fiends, celestials and such are all perfectly believable, but people just can't accept the idea of "the gods made it that way" or "just because, and nobody's ever questioned it before". It's a very 20th/21st century attitude, and as modern day gamers, we come to the table with modern ideas, philosophies and concepts, but if we're making a game to represent high fantasy, we should (IMHO) realize that sometimes all that magic and divinity can override rules of geology, biology and other modern sciences.
What do you all think?