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General Tabletop Discussion
*Dungeons & Dragons
Keepiing Current HP from players...
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<blockquote data-quote="FrogReaver" data-source="post: 7034882" data-attributes="member: 6795602"><p><strong>Rule 1:</strong> Monster Damage is hidden from players. Hits will be narrated by the DM but damage numbers not given.</p><p><strong>Rule 2: </strong>Players will only be told when their hp is at hp maximum so they don't waste resource for nothing at that point. Players will know their hp maximum since their is no way to hide that from them.</p><p></p><p>So I think it would be fun to run a game this way sometime. Has anyone ever tried? What was your experience? If you haven't would you like playing in a game with these rules or not?</p><p></p><p>I personally think it would do a lot to give uncertainty and fear to the players for their characters which D&D currently lacks. My hope is it would lead to more immersion by diminishing the unnatural safety net that hp represents for players playing their characters.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7034882, member: 6795602"] [B]Rule 1:[/B] Monster Damage is hidden from players. Hits will be narrated by the DM but damage numbers not given. [B]Rule 2: [/B]Players will only be told when their hp is at hp maximum so they don't waste resource for nothing at that point. Players will know their hp maximum since their is no way to hide that from them. So I think it would be fun to run a game this way sometime. Has anyone ever tried? What was your experience? If you haven't would you like playing in a game with these rules or not? I personally think it would do a lot to give uncertainty and fear to the players for their characters which D&D currently lacks. My hope is it would lead to more immersion by diminishing the unnatural safety net that hp represents for players playing their characters. [/QUOTE]
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Keepiing Current HP from players...
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