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Keepiing Current HP from players...
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<blockquote data-quote="FrogReaver" data-source="post: 7035024" data-attributes="member: 6795602"><p>Let me correct the above statement:</p><p></p><p><strong>If you don't know your current hit points, you don't know how close to death you are.</strong> In D&D being close to dead isn't dependent on being "hurt". One can be close to dead (1hp) and be unhurt, slightly hurt or massively hurt. Either way though you are just as close to being dead.</p><p></p><p></p><p></p><p>In real life you know how you are feeling. You know if you are soo hurt you may die soon. However, outside that one scenario (being soo hurt you may die soon) you never know how close to death you are. </p><p></p><p></p><p></p><p>I'm not seeing the problem if the potion healed them. They will know it did. They will know it put them up to maximum. They can't get upset that it only healed them by 1 because they will never know whether it only healed them by 1 or not. Is such a use of a healing potion they would have done under circumstances that they knew their hp. Absolutely not. But that's the point of using this rule isn't it? To get the players to do things more naturally without always crunching the hp numbers to see if it's worth it?</p><p></p><p></p><p></p><p>Well yes, that is kind of the point. They will not know by glancing at hp if they are on their last breath. But they would know they have had their current hp reduced. They won't know the full extent of course. But to act like there is no indication to them that they have had significant hp loss is an understatement. Also a reduction to 1 hp or some other low amount would lead to mentions that their character feels weak and injured etc. While hp is not necessarily "hurt" it can be described as "hurt" as needed.</p><p></p><p></p><p></p><p>I'm the DM. Why would I describe a "glancing blow" as what kills the character. No he get's to have a more epic sounding death than that as anything that reduces the character to 0 hp is a hefty fatal blow that he will be lucky to recover from and not a simple "glancing blow". The amount of damage rolled isn't the sole reason for a blow to be described as powerful.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7035024, member: 6795602"] Let me correct the above statement: [B]If you don't know your current hit points, you don't know how close to death you are.[/B] In D&D being close to dead isn't dependent on being "hurt". One can be close to dead (1hp) and be unhurt, slightly hurt or massively hurt. Either way though you are just as close to being dead. In real life you know how you are feeling. You know if you are soo hurt you may die soon. However, outside that one scenario (being soo hurt you may die soon) you never know how close to death you are. I'm not seeing the problem if the potion healed them. They will know it did. They will know it put them up to maximum. They can't get upset that it only healed them by 1 because they will never know whether it only healed them by 1 or not. Is such a use of a healing potion they would have done under circumstances that they knew their hp. Absolutely not. But that's the point of using this rule isn't it? To get the players to do things more naturally without always crunching the hp numbers to see if it's worth it? Well yes, that is kind of the point. They will not know by glancing at hp if they are on their last breath. But they would know they have had their current hp reduced. They won't know the full extent of course. But to act like there is no indication to them that they have had significant hp loss is an understatement. Also a reduction to 1 hp or some other low amount would lead to mentions that their character feels weak and injured etc. While hp is not necessarily "hurt" it can be described as "hurt" as needed. I'm the DM. Why would I describe a "glancing blow" as what kills the character. No he get's to have a more epic sounding death than that as anything that reduces the character to 0 hp is a hefty fatal blow that he will be lucky to recover from and not a simple "glancing blow". The amount of damage rolled isn't the sole reason for a blow to be described as powerful. [/QUOTE]
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