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Keepiing Current HP from players...
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<blockquote data-quote="iserith" data-source="post: 7035062" data-attributes="member: 97077"><p>I wouldn't be up for this. It takes away some important strategic and tactical information that I think is vital to the D&D play experience. Further, the DM's descriptions would have to pretty much standardized to avoid a mismatch in expectations that could upset the players. It's also a lot of handling for the DM. While I think too much of a deal is made about how much a DM normally has to do to manage the game, this certainly adds a great deal more.</p><p></p><p>I have found that more transparency is actually best to achieve the goal you seek, depending on what you mean by "immersion." I generally think of "immersion" as emotionally identifying with your character. Because I play on Roll20, all the PCs' and monsters' hit point bars are shown. While this doesn't show the precise number of hit points, it's quickly apparent how much work you need to do on a monster before it's down. (Though I'm pretty open with mentioning the hit points especially as they get low.) Or how close your friends are to death.</p><p></p><p>So when a character hits for big damage and the hit point bar drops just a fraction, the players all groan - that's an emotional reaction the character might also be having. When they see a hit nearly erases the hit point bar, they're elated. When they see an ally's hit point bar reduced to a few pixels, they are concerned and start scrambling to save their friend. I'm pretty good at managing tension in my games and transparency with hit points and damage really helps with that.</p><p></p><p>I just ran a D&D 4e game a few minutes ago and I'm sure [MENTION=6801219]Lanliss[/MENTION] can tell you it was pretty tense the whole night with some losses by the PCs and some very epic victories.</p></blockquote><p></p>
[QUOTE="iserith, post: 7035062, member: 97077"] I wouldn't be up for this. It takes away some important strategic and tactical information that I think is vital to the D&D play experience. Further, the DM's descriptions would have to pretty much standardized to avoid a mismatch in expectations that could upset the players. It's also a lot of handling for the DM. While I think too much of a deal is made about how much a DM normally has to do to manage the game, this certainly adds a great deal more. I have found that more transparency is actually best to achieve the goal you seek, depending on what you mean by "immersion." I generally think of "immersion" as emotionally identifying with your character. Because I play on Roll20, all the PCs' and monsters' hit point bars are shown. While this doesn't show the precise number of hit points, it's quickly apparent how much work you need to do on a monster before it's down. (Though I'm pretty open with mentioning the hit points especially as they get low.) Or how close your friends are to death. So when a character hits for big damage and the hit point bar drops just a fraction, the players all groan - that's an emotional reaction the character might also be having. When they see a hit nearly erases the hit point bar, they're elated. When they see an ally's hit point bar reduced to a few pixels, they are concerned and start scrambling to save their friend. I'm pretty good at managing tension in my games and transparency with hit points and damage really helps with that. I just ran a D&D 4e game a few minutes ago and I'm sure [MENTION=6801219]Lanliss[/MENTION] can tell you it was pretty tense the whole night with some losses by the PCs and some very epic victories. [/QUOTE]
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