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Keepiing Current HP from players...
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<blockquote data-quote="Staccat0" data-source="post: 7035082" data-attributes="member: 6695548"><p>As a DM I think it does the opposite of what you would want. It would create a situation where players roleplay their characters poorly or "wrong" because they have misunderstood some math. In the game, HP an abstraction. Every "hit" is not a literal hit and anything to the counter gets silly very fast. </p><p></p><p>So basically what you get is either everyone feeling like they have taken an absurd amount of damage or you have everyone being caught by surprise at their level of injury in an immersion breaking way, because in the end nothing describes the number 27 better than the numerical representation we've all agreed on.</p><p></p><p>It sorta reminds me of how Roger Ebert spoke of 3D movies and the way they break immersion by reminding you there is a screen. In an effort to "fix" something it breaks from established convention only to make players focus on it more.</p><p></p><p>i think there are certainly cool systems that you could develop that do not use math to track health. I just don't see the advantage of a half-measure where health is entirely an abstraction represented by math and the game is pretending this is not the case. May as well go whole hog and play a more narrative focused way.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7035082, member: 6695548"] As a DM I think it does the opposite of what you would want. It would create a situation where players roleplay their characters poorly or "wrong" because they have misunderstood some math. In the game, HP an abstraction. Every "hit" is not a literal hit and anything to the counter gets silly very fast. So basically what you get is either everyone feeling like they have taken an absurd amount of damage or you have everyone being caught by surprise at their level of injury in an immersion breaking way, because in the end nothing describes the number 27 better than the numerical representation we've all agreed on. It sorta reminds me of how Roger Ebert spoke of 3D movies and the way they break immersion by reminding you there is a screen. In an effort to "fix" something it breaks from established convention only to make players focus on it more. i think there are certainly cool systems that you could develop that do not use math to track health. I just don't see the advantage of a half-measure where health is entirely an abstraction represented by math and the game is pretending this is not the case. May as well go whole hog and play a more narrative focused way. [/QUOTE]
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