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Keepiing Current HP from players...
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<blockquote data-quote="GMMichael" data-source="post: 7035096" data-attributes="member: 6685730"><p>That's unfortunate. It's really fun to feel some fear for your character. Maybe if you had more patience, you could try wearing your character's shoes.</p><p></p><p></p><p>Boxer: yes. D&D characters: definitely not boxers. A boxer knows...well I'm not a boxer. But having taken a few punches, I know that when the world gets wobbly, or your vision starts to fade, it's a bad sign. However, even at 1 hp, a D&D character takes no penalty on his perception checks, nor athletics as far as I know. So, are you still sure about this?</p><p></p><p></p><p>Because D&D characters don't get hurt. They just lose HP, and then they fall down. Savage Worlds is worse: you think you're hurt one round, but then you spend a bennie and realize you're not actually hurt. Wha, huh?</p><p></p><p></p><p>I can save you some headache with an observation: there's one thing players already don't know: how much damage you're going to deal. Which means that they don't know if 5 hp, 10 hp, or even 20 hp means they're about to die. So let them hide behind their walls of hit points...and let rule zero tumble those walls down...<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="GMMichael, post: 7035096, member: 6685730"] That's unfortunate. It's really fun to feel some fear for your character. Maybe if you had more patience, you could try wearing your character's shoes. Boxer: yes. D&D characters: definitely not boxers. A boxer knows...well I'm not a boxer. But having taken a few punches, I know that when the world gets wobbly, or your vision starts to fade, it's a bad sign. However, even at 1 hp, a D&D character takes no penalty on his perception checks, nor athletics as far as I know. So, are you still sure about this? Because D&D characters don't get hurt. They just lose HP, and then they fall down. Savage Worlds is worse: you think you're hurt one round, but then you spend a bennie and realize you're not actually hurt. Wha, huh? I can save you some headache with an observation: there's one thing players already don't know: how much damage you're going to deal. Which means that they don't know if 5 hp, 10 hp, or even 20 hp means they're about to die. So let them hide behind their walls of hit points...and let rule zero tumble those walls down...:devil: [/QUOTE]
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