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General Tabletop Discussion
*Dungeons & Dragons
Keepiing Current HP from players...
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<blockquote data-quote="Waterbizkit" data-source="post: 7035274" data-attributes="member: 6802604"><p>I've got no interest in this as a DM or as a player.</p><p></p><p>It may be getting repetitive, but first and foremost I don't need all the extra HP tracking as a DM. That said, I consider that the least of my worries. Under this system my players are now heavily relying on me to accurately describe just how beat up they are so they can make an informed decision about pushing forward, stopping to heal up or outright tucking tail and running. I don't need that added stress. I like to think I'm a solid DM, but it seems as though this is something that's just going to get tedious as it elicits questions of "Yeah, but how hurt am I really?"</p><p></p><p>As a player I simply wouldn't appreciate having what I consider an important piece of information about my character being taken away from me under the pretence that it'll somehow be more immersive. It won't. It'll cause me to play differently and constantly question the DM about my characters status while at the same time trying to decipher what DMs descriptions actually mean. I'd play far more cautiously and be far more prone to running for the hills or leaving downed party-members to their fate since I'll have no true idea where my character is at. That's just not something I'd be interested in. </p><p></p><p>So in short, I don't see this as a way to create a more immersive experience at all. I see it as a way to slow down the game as players become overly cautious, the DM ends up with yet more numbers to track, and the flow of the game is regularly interrupted as the players ask for clarification on just how hurt they really are since no description a DM can give is going to be as definitive as... you know... a number.</p><p></p><p>Still, have fun with it if you think it'll work for your group and the more power to you if it works out well. It wouldn't for me or my group.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7035274, member: 6802604"] I've got no interest in this as a DM or as a player. It may be getting repetitive, but first and foremost I don't need all the extra HP tracking as a DM. That said, I consider that the least of my worries. Under this system my players are now heavily relying on me to accurately describe just how beat up they are so they can make an informed decision about pushing forward, stopping to heal up or outright tucking tail and running. I don't need that added stress. I like to think I'm a solid DM, but it seems as though this is something that's just going to get tedious as it elicits questions of "Yeah, but how hurt am I really?" As a player I simply wouldn't appreciate having what I consider an important piece of information about my character being taken away from me under the pretence that it'll somehow be more immersive. It won't. It'll cause me to play differently and constantly question the DM about my characters status while at the same time trying to decipher what DMs descriptions actually mean. I'd play far more cautiously and be far more prone to running for the hills or leaving downed party-members to their fate since I'll have no true idea where my character is at. That's just not something I'd be interested in. So in short, I don't see this as a way to create a more immersive experience at all. I see it as a way to slow down the game as players become overly cautious, the DM ends up with yet more numbers to track, and the flow of the game is regularly interrupted as the players ask for clarification on just how hurt they really are since no description a DM can give is going to be as definitive as... you know... a number. Still, have fun with it if you think it'll work for your group and the more power to you if it works out well. It wouldn't for me or my group. [/QUOTE]
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