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General Tabletop Discussion
*Dungeons & Dragons
Keepiing Current HP from players...
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<blockquote data-quote="GMMichael" data-source="post: 7035376" data-attributes="member: 6685730"><p>Well said, x2. Disadvantage on all rolls after 50% HP (maybe physical rolls only?) would be a great way to say "hey, you're wounded" . . . </p><p>but the game expects players to know how many hit points they have, and is very much written around that idea (which is why we've seen so many arguments against HP hiding in this thread).</p><p></p><p></p><p></p><p>#1 reason that the game specifies types of damage: because other rules allow resistance to specific types of damage. Alignment exists for the same reason.</p><p></p><p>Poisoned is an exception to the hit points/wounds problem. There are actual rules for being poisoned. When a character gets poisoned in-game, it's modeled by the rules. This doesn't exist for more typical injuries. (Sorry, I don't know how infernal wounds work, but it sounds like a horrible condition to have!)</p><p></p><p>The problem though: I'm not saying that a character hasn't had a wound inflicted. I'm saying that the wound has no effect but to make a number go down (hit points). It's not a problem with the game, but it is a problem for the GM trying to keep hit points behind the curtain, because it means his description of the character's condition (in place of hit points) is completely arbitrary.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7035376, member: 6685730"] Well said, x2. Disadvantage on all rolls after 50% HP (maybe physical rolls only?) would be a great way to say "hey, you're wounded" . . . but the game expects players to know how many hit points they have, and is very much written around that idea (which is why we've seen so many arguments against HP hiding in this thread). #1 reason that the game specifies types of damage: because other rules allow resistance to specific types of damage. Alignment exists for the same reason. Poisoned is an exception to the hit points/wounds problem. There are actual rules for being poisoned. When a character gets poisoned in-game, it's modeled by the rules. This doesn't exist for more typical injuries. (Sorry, I don't know how infernal wounds work, but it sounds like a horrible condition to have!) The problem though: I'm not saying that a character hasn't had a wound inflicted. I'm saying that the wound has no effect but to make a number go down (hit points). It's not a problem with the game, but it is a problem for the GM trying to keep hit points behind the curtain, because it means his description of the character's condition (in place of hit points) is completely arbitrary. [/QUOTE]
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