Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Keepiing Current HP from players...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801718" data-source="post: 7035478"><p>I've never tried rules like this, in all my many years of gaming. It's just not something that would appeal to my group. Really though, if the players have all their character info but HP, it's just shifting the HP tracking from player to GM. It won't do anything to improve immersion in the adventure. What does improve immersion is all those descriptions you give. You can still be descriptive in your combats and really draw the players in. HP tracking is just numbers. So if you want the group to really be immersed in what's happening just give them a lot of detail and description. Nothing else is needed. Let players keep agency of their characters. The GM sets the stage and that determines how attached the group is to the adventure. These rules seems like added work for the GM, which slows down the game and takes people out of the game.</p><p></p><p>So just be descriptive. That's really all it takes for some good immersion. You can add in some music if you like. Trying to change the game aspects of D&D won't do anything to make the experience more immersive. The mechanics are just there to resolve combat and challenges. The immersion comes from a good story and good descriptions on everyone's part.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7035478"] I've never tried rules like this, in all my many years of gaming. It's just not something that would appeal to my group. Really though, if the players have all their character info but HP, it's just shifting the HP tracking from player to GM. It won't do anything to improve immersion in the adventure. What does improve immersion is all those descriptions you give. You can still be descriptive in your combats and really draw the players in. HP tracking is just numbers. So if you want the group to really be immersed in what's happening just give them a lot of detail and description. Nothing else is needed. Let players keep agency of their characters. The GM sets the stage and that determines how attached the group is to the adventure. These rules seems like added work for the GM, which slows down the game and takes people out of the game. So just be descriptive. That's really all it takes for some good immersion. You can add in some music if you like. Trying to change the game aspects of D&D won't do anything to make the experience more immersive. The mechanics are just there to resolve combat and challenges. The immersion comes from a good story and good descriptions on everyone's part. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Keepiing Current HP from players...
Top