Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Keepiing Current HP from players...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7036359" data-attributes="member: 23751"><p>Yes. As a rule of thumb, I used the PCs constitution scores as a measure of their physical hit points and everything above that was skill, luck, etc. Say a PC had 40 hit points with a 10 con. 30 of those would be non-physical hit points. If that 40 hit point PC took a hit from an orc for 7 points of damage, I would describe the "hit" as being blocked, dodged, etc. It might possibly do a bruise or scratch. </p><p></p><p>Once the hit points dropped to the point where they were in constitution territory, the descriptions involved more serious wounds. Cuts or deep cuts to a limb. Feeling light headed, and so on. A hit that knocked a PC out was fairly serious. The same was also done for the monsters. That way the players had an idea of where they and the monsers stood with hit points, without knowing exactly.</p><p></p><p>I also varied the descriptions based on damage done. So if that orc above hit the 40 hit point PC for 7 points of damage, I might describe the blow as, "You see the orc's axe coming straight for your head, but at the last moment you manage to duck and it removes a few hairs." That conveys a hit. A miss would have been something like, "The orc swings at your head by you easily duck the blow". If however it was an ogre swinging for 22 points of damage, the description of the hit would have been different. Something like, "The massive club in its hands come crashing down towards your skull. You throw yourself to the left to avoid being crushed to a pulp. One knot on the club brushes your armor as you move out of the way. You're pretty sure that will leave a mark. You feel the ground at your feet tremble with the impact." That conveys that the ogre hit took a great deal more of the 40 hit points than a small orc hit would. </p><p></p><p>If you talk to the players before the campaign begins and give them some ideas on how hits and misses will be narrated, that will also help them remain aware of the approximate hit points their PCs have. After a few fights they should be pretty good at it. A PC is going to be approximately aware of what condition it's in, and what condition the monsters are in, so it's important to consistent in your descriptions. The more you play this way, the better you become with your descriptions and the smoother they flow.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7036359, member: 23751"] Yes. As a rule of thumb, I used the PCs constitution scores as a measure of their physical hit points and everything above that was skill, luck, etc. Say a PC had 40 hit points with a 10 con. 30 of those would be non-physical hit points. If that 40 hit point PC took a hit from an orc for 7 points of damage, I would describe the "hit" as being blocked, dodged, etc. It might possibly do a bruise or scratch. Once the hit points dropped to the point where they were in constitution territory, the descriptions involved more serious wounds. Cuts or deep cuts to a limb. Feeling light headed, and so on. A hit that knocked a PC out was fairly serious. The same was also done for the monsters. That way the players had an idea of where they and the monsers stood with hit points, without knowing exactly. I also varied the descriptions based on damage done. So if that orc above hit the 40 hit point PC for 7 points of damage, I might describe the blow as, "You see the orc's axe coming straight for your head, but at the last moment you manage to duck and it removes a few hairs." That conveys a hit. A miss would have been something like, "The orc swings at your head by you easily duck the blow". If however it was an ogre swinging for 22 points of damage, the description of the hit would have been different. Something like, "The massive club in its hands come crashing down towards your skull. You throw yourself to the left to avoid being crushed to a pulp. One knot on the club brushes your armor as you move out of the way. You're pretty sure that will leave a mark. You feel the ground at your feet tremble with the impact." That conveys that the ogre hit took a great deal more of the 40 hit points than a small orc hit would. If you talk to the players before the campaign begins and give them some ideas on how hits and misses will be narrated, that will also help them remain aware of the approximate hit points their PCs have. After a few fights they should be pretty good at it. A PC is going to be approximately aware of what condition it's in, and what condition the monsters are in, so it's important to consistent in your descriptions. The more you play this way, the better you become with your descriptions and the smoother they flow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Keepiing Current HP from players...
Top