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Keepiing Current HP from players...
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<blockquote data-quote="Blue" data-source="post: 7037253" data-attributes="member: 20564"><p>No, it's not. You are horribly confusing "having a mechanical descriptor in-system" for something and "characters beign able to sense things". If I was a DM and I said "The room smells of lilacs" (to give a hint about a woman they met earlier with lilac perfume), you can't say "There is no 'liliac smell' number so it can't exist."</p><p></p><p>Yet that is the argument you are using here - that because there is not a specific numeric that represents the pain the characters are in, they can't sense it nor be aware of any harm or injury they are taking. That's really a load of nonsense. Just the term "damage" implies that there is an in-game effect of taking HPs.</p><p></p><p>Page 6 of the PHB, the How to Play section - very very basic and foundational. The 3rd of the 3 steps is "The DM narrates the results of the adventurers' actions". There is a narrative to the results of the rolls, such as running out of steam, getting wounded, bleeding, what-have you. It is not magically transparent to the PCs until the keel over dead.</p><p></p><p>If you'd like to debate the point, please come back with citations from the core books that the characters feel no effects, not just a lack of a mechanical rating.</p><p></p><p></p><p></p><p>Sure, I'll bite your straw-man argument. The DM was describing a lethal or at least paralyzing injury at a time when the character was not either of those situations. That's poor description. It also is rather irrelevant to the point we are describing, that a character can know that they are hurt and how badly. That doesn't involve DM intervention at all.</p></blockquote><p></p>
[QUOTE="Blue, post: 7037253, member: 20564"] No, it's not. You are horribly confusing "having a mechanical descriptor in-system" for something and "characters beign able to sense things". If I was a DM and I said "The room smells of lilacs" (to give a hint about a woman they met earlier with lilac perfume), you can't say "There is no 'liliac smell' number so it can't exist." Yet that is the argument you are using here - that because there is not a specific numeric that represents the pain the characters are in, they can't sense it nor be aware of any harm or injury they are taking. That's really a load of nonsense. Just the term "damage" implies that there is an in-game effect of taking HPs. Page 6 of the PHB, the How to Play section - very very basic and foundational. The 3rd of the 3 steps is "The DM narrates the results of the adventurers' actions". There is a narrative to the results of the rolls, such as running out of steam, getting wounded, bleeding, what-have you. It is not magically transparent to the PCs until the keel over dead. If you'd like to debate the point, please come back with citations from the core books that the characters feel no effects, not just a lack of a mechanical rating. Sure, I'll bite your straw-man argument. The DM was describing a lethal or at least paralyzing injury at a time when the character was not either of those situations. That's poor description. It also is rather irrelevant to the point we are describing, that a character can know that they are hurt and how badly. That doesn't involve DM intervention at all. [/QUOTE]
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