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Keepiing Current HP from players...
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<blockquote data-quote="Barolo" data-source="post: 7039449" data-attributes="member: 61932"><p>I was not arguing that the game asymmetry is a problem in itself, but I think the degree of asymmetry matters. The DM has access to all information available. The players play with the information from their PC sheets and the game rules. This seems to me a reasonable minimum. Going further than that might make player decision-making more like gambling, which I would not desire.</p><p></p><p>But the greater difficulty I would have, and that is what I was trying to argue about, is as a DM. I am not sure if the proposed HP hiding would be much different than the players playing without numbers in the sheet at all, just relying on some descriptive qualities to represent attributes and allow the DM to handle all the numbers. This can be fun for the players, they just let themselves be transported to some awesome fantastic universe without even needing to care for number-crunching, but what kind of behavior the DM should engage in order to keep the game fair for all and fun for DM self? I know both concepts of fairness and fun will vary a lot from table to table, but my gut feeling, for what it is worth, tells me that a DM would need to either highly abstract the situations in their own head in order to follow whatever narrative calls despite what the numbers point at, or they would need to deliberately "play dumb". I don't know how to do the former, it seems really hard to ignore the whole bunch of extra information only I can access, hence my question, and I am not interested in the latter.</p><p></p><p></p><p></p><p>Fair enough.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7039449, member: 61932"] I was not arguing that the game asymmetry is a problem in itself, but I think the degree of asymmetry matters. The DM has access to all information available. The players play with the information from their PC sheets and the game rules. This seems to me a reasonable minimum. Going further than that might make player decision-making more like gambling, which I would not desire. But the greater difficulty I would have, and that is what I was trying to argue about, is as a DM. I am not sure if the proposed HP hiding would be much different than the players playing without numbers in the sheet at all, just relying on some descriptive qualities to represent attributes and allow the DM to handle all the numbers. This can be fun for the players, they just let themselves be transported to some awesome fantastic universe without even needing to care for number-crunching, but what kind of behavior the DM should engage in order to keep the game fair for all and fun for DM self? I know both concepts of fairness and fun will vary a lot from table to table, but my gut feeling, for what it is worth, tells me that a DM would need to either highly abstract the situations in their own head in order to follow whatever narrative calls despite what the numbers point at, or they would need to deliberately "play dumb". I don't know how to do the former, it seems really hard to ignore the whole bunch of extra information only I can access, hence my question, and I am not interested in the latter. Fair enough. [/QUOTE]
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