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General Tabletop Discussion
*TTRPGs General
Keeping a campaign chronicle
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<blockquote data-quote="Merkuri" data-source="post: 4281783" data-attributes="member: 41321"><p>For our World's Largest Dungeon a few years ago I (as a player) created and mostly maintained a wiki for the campaign. One of the things I used the wiki for was a calendar or timeline of sorts to keep track of what happened and when. It kept track of both in-game days and session numbers. For each day/session I would write up a little summary of all the important things that happened. A lot of times I'd use the built-in wiki functionality to link to pages about NPCs or events that had more detail about them. I also bolded places where new PCs joined or old PCs left/died because our DM gave us bonuses for PCs that lived past X sessions, and having that part bolded made it easy to look up when a certain PC started.</p><p></p><p>An example summary is: </p><p></p><p></p><p>"DamselInDistress" links to a page about the vision we saw and the quest we're on to save her. </p><p></p><p>You can find the timeline page I did <a href="http://hussarswldcampaign.pbwiki.com/TimeLine" target="_blank">here</a>, but there may be World's Largest Dungeon spoilers.</p><p></p><p>I'd recommend a wiki for this type of thing if your players are computer-savvy and all have internet access. One person could do the summaries and other people could review them and add things that the original person left out. It's much easier to search and edit a wiki than a regular journal, too, though you might want to stick with the journal idea for taking notes.</p><p></p><p>If your players are interested in the plot you probably don't even need to give them rewards for doing this. I heard an idea on these boards once where the DM doesn't do the recap at the beginning of the session, he asks one of the players to do the recap. The player doing the recap will change each session, and the DM could ask somebody to volunteer or could pick somebody randomly. </p><p></p><p>You could assign somebody to take notes each session, or have the players pick somebody (maybe one person hates taking notes so he rarely has to do it, and one person loves taking notes so he does it more often), and then the next session you ask the note-taker to do the recap at the beginning of the session.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 4281783, member: 41321"] For our World's Largest Dungeon a few years ago I (as a player) created and mostly maintained a wiki for the campaign. One of the things I used the wiki for was a calendar or timeline of sorts to keep track of what happened and when. It kept track of both in-game days and session numbers. For each day/session I would write up a little summary of all the important things that happened. A lot of times I'd use the built-in wiki functionality to link to pages about NPCs or events that had more detail about them. I also bolded places where new PCs joined or old PCs left/died because our DM gave us bonuses for PCs that lived past X sessions, and having that part bolded made it easy to look up when a certain PC started. An example summary is: "DamselInDistress" links to a page about the vision we saw and the quest we're on to save her. You can find the timeline page I did [url=http://hussarswldcampaign.pbwiki.com/TimeLine]here[/url], but there may be World's Largest Dungeon spoilers. I'd recommend a wiki for this type of thing if your players are computer-savvy and all have internet access. One person could do the summaries and other people could review them and add things that the original person left out. It's much easier to search and edit a wiki than a regular journal, too, though you might want to stick with the journal idea for taking notes. If your players are interested in the plot you probably don't even need to give them rewards for doing this. I heard an idea on these boards once where the DM doesn't do the recap at the beginning of the session, he asks one of the players to do the recap. The player doing the recap will change each session, and the DM could ask somebody to volunteer or could pick somebody randomly. You could assign somebody to take notes each session, or have the players pick somebody (maybe one person hates taking notes so he rarely has to do it, and one person loves taking notes so he does it more often), and then the next session you ask the note-taker to do the recap at the beginning of the session. [/QUOTE]
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