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General Tabletop Discussion
*Dungeons & Dragons
Keeping AoO for PC's, but removing AoO from enemies
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<blockquote data-quote="Li Shenron" data-source="post: 8059682" data-attributes="member: 1465"><p>Only because everyone is thinking in terms of the whole game and community, which really isn't the case.</p><p></p><p>For example, BookTenTiger's house rule nerfs the mobile feat. Who cares? Only a group where some PCs have that feat. If BookTenTiger has a PC with the feat, good to point out that the player might complain. If not, it is irrelevant. It's not like everyone else's game will be affected. </p><p></p><p>To the point... [USER=6685541]@BookTenTiger[/USER] if you remove OAs from the game you need to be aware of at least 2 possible big changes tactically. </p><p></p><p>The first is that's it's much easier to run away from combat. IMXP most players don't run away, they rather die and complain that the battle was too hard. However in my own games I sometimes have a very strong or even impossible opponent (because I run semi-sandbox games), even though I inform the players if that's the case. With the current 5e rules it is not easy to run away, you need to know how to minimize the damage and even think out of the box. You need to consider, does it happen that your PCs have to escape a battle, and are you ok that it will be easy to do so?</p><p></p><p>The second scenario is more tricky. OAs make it difficult to move past the enemies, for example to attack their boss or save the prisoners or catch the mcguffin or press the magic button or... you get the point! This is also a fairly rare situation, but you need to be aware that if you have it in your game, some savvy players can bypass the enemy line more easily if there are no OAs. Nothing that you can't still fix with careful placement of the monsters, but keep this in mind.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8059682, member: 1465"] Only because everyone is thinking in terms of the whole game and community, which really isn't the case. For example, BookTenTiger's house rule nerfs the mobile feat. Who cares? Only a group where some PCs have that feat. If BookTenTiger has a PC with the feat, good to point out that the player might complain. If not, it is irrelevant. It's not like everyone else's game will be affected. To the point... [USER=6685541]@BookTenTiger[/USER] if you remove OAs from the game you need to be aware of at least 2 possible big changes tactically. The first is that's it's much easier to run away from combat. IMXP most players don't run away, they rather die and complain that the battle was too hard. However in my own games I sometimes have a very strong or even impossible opponent (because I run semi-sandbox games), even though I inform the players if that's the case. With the current 5e rules it is not easy to run away, you need to know how to minimize the damage and even think out of the box. You need to consider, does it happen that your PCs have to escape a battle, and are you ok that it will be easy to do so? The second scenario is more tricky. OAs make it difficult to move past the enemies, for example to attack their boss or save the prisoners or catch the mcguffin or press the magic button or... you get the point! This is also a fairly rare situation, but you need to be aware that if you have it in your game, some savvy players can bypass the enemy line more easily if there are no OAs. Nothing that you can't still fix with careful placement of the monsters, but keep this in mind. [/QUOTE]
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Keeping AoO for PC's, but removing AoO from enemies
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