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General Tabletop Discussion
*Dungeons & Dragons
Keeping AoO for PC's, but removing AoO from enemies
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<blockquote data-quote="Quickleaf" data-source="post: 8061773" data-attributes="member: 20323"><p>Just ran a session where a mummy's opportunity attack was a climactic moment that changed the encounter in a dynamic, deadly, and entertaining way for everyone. 3rd level PCs were kiting 3 mummies, basically doing a structured withdrawal with ranged fire and two stronger PCs holding the line as the party lured the mummies into a pit trap (which the PCs earlier avoided by placing wood planks across the ground).</p><p></p><p>Just as the PCs were almost in the clear, the bard risked taking an attack and then moving – instead of disengaging and then moving – and this allowed the mummy to opportunity attack him as he was balancing on the planks. I rolled well on damage, so the PC was dropped to 0 HP exactly, then failed a DC 11 Dex save and fell into the spiked pit below, suffering an immediate death save. The players knew how dangerous the mummies were, but the last three rounds they'd gotten confident from their sound strategy of kiting. However, this dramatic moment snapped them back to attention and gave the whole encounter greater dramatic payoff.</p><p></p><p>If the monsters didn't get opportunity attacks in my game, that awesome scene wouldn't have transpired.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8061773, member: 20323"] Just ran a session where a mummy's opportunity attack was a climactic moment that changed the encounter in a dynamic, deadly, and entertaining way for everyone. 3rd level PCs were kiting 3 mummies, basically doing a structured withdrawal with ranged fire and two stronger PCs holding the line as the party lured the mummies into a pit trap (which the PCs earlier avoided by placing wood planks across the ground). Just as the PCs were almost in the clear, the bard risked taking an attack and then moving – instead of disengaging and then moving – and this allowed the mummy to opportunity attack him as he was balancing on the planks. I rolled well on damage, so the PC was dropped to 0 HP exactly, then failed a DC 11 Dex save and fell into the spiked pit below, suffering an immediate death save. The players knew how dangerous the mummies were, but the last three rounds they'd gotten confident from their sound strategy of kiting. However, this dramatic moment snapped them back to attention and gave the whole encounter greater dramatic payoff. If the monsters didn't get opportunity attacks in my game, that awesome scene wouldn't have transpired. [/QUOTE]
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Keeping AoO for PC's, but removing AoO from enemies
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