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Keeping control of your game while keeping illusion of liberty
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<blockquote data-quote="shilsen" data-source="post: 3984918" data-attributes="member: 198"><p>As with the earlier posters, my personal playstyle (as both DM and player) disagrees a lot with the article. As a player, I think it's usually quite easy to work out when a DM is trying to stop you from taking things where he isn't prepared to go. And while I agree that complete freedom is both impossible in the game and may be less desirable in some (an adventure path campaign, for example) than others, I personally prefer to play in games where my PC has a lot of freedom and run ones where PCs have a lot of it too. </p><p></p><p>I'm currently running an Eberron campaign which is in its 3rd year and just completed 70 sessions, and there's no way the players and I would have got as much satisfaction from it if we weren't all aware that they have a huge amount of freedom and that the campaign emerges from their meaningful choices. Even if that choice includes things like the PCs deciding that they were getting into too much trouble and taking a ship to a completely different continent. Rather than making up complications because I couldn't deal with it, I rolled with it and their choice (both the choice of what they did and choice of what they ignored) provided us with meaningful and interesting material for the next 20 sessions.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3984918, member: 198"] As with the earlier posters, my personal playstyle (as both DM and player) disagrees a lot with the article. As a player, I think it's usually quite easy to work out when a DM is trying to stop you from taking things where he isn't prepared to go. And while I agree that complete freedom is both impossible in the game and may be less desirable in some (an adventure path campaign, for example) than others, I personally prefer to play in games where my PC has a lot of freedom and run ones where PCs have a lot of it too. I'm currently running an Eberron campaign which is in its 3rd year and just completed 70 sessions, and there's no way the players and I would have got as much satisfaction from it if we weren't all aware that they have a huge amount of freedom and that the campaign emerges from their meaningful choices. Even if that choice includes things like the PCs deciding that they were getting into too much trouble and taking a ship to a completely different continent. Rather than making up complications because I couldn't deal with it, I rolled with it and their choice (both the choice of what they did and choice of what they ignored) provided us with meaningful and interesting material for the next 20 sessions. [/QUOTE]
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