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General Tabletop Discussion
*TTRPGs General
Keeping control of your game while keeping illusion of liberty
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<blockquote data-quote="billd91" data-source="post: 3986460" data-attributes="member: 3400"><p>That's a pretty mean spin to put on it. </p><p></p><p>Let's face it. DMs don't have unlimited time to prepare their games and not every game group is suited to improvising. You don't want to blatantly railroad the players but there's only so much you're going to be able to work on for the game, so you set up the hooks and make sure that the adventure you want to run is the one that the PCs will, of their own free will, pick. Sure, the deck is stacked against them, and for most games IT WAS ALWAYS GOING TO BE in the first place. The players, agreeing to play in the DM's campaign, are already expecting the DM to set the initial pace and outline the main plotted encounter spaces. If they decided to not be "herded" they'd be playing somewhere else, running their own game, or not playing at all.</p></blockquote><p></p>
[QUOTE="billd91, post: 3986460, member: 3400"] That's a pretty mean spin to put on it. Let's face it. DMs don't have unlimited time to prepare their games and not every game group is suited to improvising. You don't want to blatantly railroad the players but there's only so much you're going to be able to work on for the game, so you set up the hooks and make sure that the adventure you want to run is the one that the PCs will, of their own free will, pick. Sure, the deck is stacked against them, and for most games IT WAS ALWAYS GOING TO BE in the first place. The players, agreeing to play in the DM's campaign, are already expecting the DM to set the initial pace and outline the main plotted encounter spaces. If they decided to not be "herded" they'd be playing somewhere else, running their own game, or not playing at all. [/QUOTE]
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Keeping control of your game while keeping illusion of liberty
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