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Keeping control of your game while keeping illusion of liberty
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<blockquote data-quote="Melan" data-source="post: 3987511" data-attributes="member: 1713"><p>As a video game designer of many years, he thinks too much along their analogies. Video games are constrained by the fact that building a game world requires costly assets and development time, while the world of a real roleplaying game takes a single leap of the mind to shift your gears and adapt to your players' wishes. You can just say <em>"and after you scale the wall at the end of the valley, you see... a plateau choked with dense vegetation, and a few outcroppings which look like old statues. In the distance, there are... tumbled down battlements, and the remains of an old fortress."</em> In a computer game, the plateau would require you to create "old statue" objects, and build the terrain in meticulous detail; in your mind, it takes a moment to fill it with new things! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> That's our edge over the machines.</p><p></p><p>Of course, a DM may want to focus his or her campaign in some way (by geographic location, type of adventures, a theme or what have you), but it is better to be up front about it than use (cheap) deception.</p><p></p><p>(Also, "in my R&D" is a hilariously stupid and pretentious thing to say about game development. You ain't building particle accelerators, Ace, you are making home entertainment. This goes for the "R&D" department at Wizards of the Coast, too.)</p></blockquote><p></p>
[QUOTE="Melan, post: 3987511, member: 1713"] As a video game designer of many years, he thinks too much along their analogies. Video games are constrained by the fact that building a game world requires costly assets and development time, while the world of a real roleplaying game takes a single leap of the mind to shift your gears and adapt to your players' wishes. You can just say [i]"and after you scale the wall at the end of the valley, you see... a plateau choked with dense vegetation, and a few outcroppings which look like old statues. In the distance, there are... tumbled down battlements, and the remains of an old fortress."[/i] In a computer game, the plateau would require you to create "old statue" objects, and build the terrain in meticulous detail; in your mind, it takes a moment to fill it with new things! :D That's our edge over the machines. Of course, a DM may want to focus his or her campaign in some way (by geographic location, type of adventures, a theme or what have you), but it is better to be up front about it than use (cheap) deception. (Also, "in my R&D" is a hilariously stupid and pretentious thing to say about game development. You ain't building particle accelerators, Ace, you are making home entertainment. This goes for the "R&D" department at Wizards of the Coast, too.) [/QUOTE]
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