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Keeping interest in DMing a game
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<blockquote data-quote="Goddess FallenAngel" data-source="post: 4150887" data-attributes="member: 11434"><p>I prefer being a player. But occasionally, I have an almost irresistible urge to break out the DMG and run a game.</p><p></p><p>At first, I would have this great adventure idea, including my own campaign world, and would run it. I would have fun creating monsters/NPCs and adventures, and not mind the work involved in running a game.</p><p></p><p>But the work would get to be too much for me, all the paperwork wouldn’t be fun anymore, so I would have to end the game.</p><p></p><p>Then I tried running my adventure ideas in established game worlds (Forgotten Realms, Scarred Lands), and using NPC generators and the like to deal with the inevitable paperwork in preparing for a game. However, the work of creating my own adventure, and coming up with ways to deal with what the PCs do when they stray from the plot (which happened constantly with my group) became too much for me, so I would eventually end up ending the games because I didn’t have the time needed to put into developing them. (I’ve never been fond of those DMs who railroad characters into following whatever plot they have mapped out, and preferred ending the game as opposed to railroading.)</p><p></p><p>So, then I decided to run modules – the most recent attempt being the WotBS AP by EN Publishing – I figured since I loved the AP and the setting, and everything was already statted out for me, it should be easier for me to keep up with the PCs.</p><p></p><p>But then, halfway through the 2nd module, I just lost interest in running the game. I was having some personal issues with family at the time, which heightened my stress level, which may have contributed to burnout – but I am concerned that it was just me losing interest in DMing as I have before.</p><p></p><p>So – I’m beginning to get the urge to run a game again. I’m not sure if I will actually do it – considering my track record with DMing games – but if I do, it’ll probably be WotBS via PBP, and I have plenty of resources in the way of monster manuals, NPC generators, and the like to help with paperwork. I’m just wondering if anyone has any tips on:</p><p></p><p>1.) Keeping your interest high in the game you are running;</p><p>2.) Any tools that will make it easier to update a PBP;</p><p>3.) Or any tips in general for PBP?</p><p></p><p>I’ve run a couple before, and played in several (most of which died after a few weeks due to player dropout or the DM vanishing), but any tips would help...</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 4150887, member: 11434"] I prefer being a player. But occasionally, I have an almost irresistible urge to break out the DMG and run a game. At first, I would have this great adventure idea, including my own campaign world, and would run it. I would have fun creating monsters/NPCs and adventures, and not mind the work involved in running a game. But the work would get to be too much for me, all the paperwork wouldn’t be fun anymore, so I would have to end the game. Then I tried running my adventure ideas in established game worlds (Forgotten Realms, Scarred Lands), and using NPC generators and the like to deal with the inevitable paperwork in preparing for a game. However, the work of creating my own adventure, and coming up with ways to deal with what the PCs do when they stray from the plot (which happened constantly with my group) became too much for me, so I would eventually end up ending the games because I didn’t have the time needed to put into developing them. (I’ve never been fond of those DMs who railroad characters into following whatever plot they have mapped out, and preferred ending the game as opposed to railroading.) So, then I decided to run modules – the most recent attempt being the WotBS AP by EN Publishing – I figured since I loved the AP and the setting, and everything was already statted out for me, it should be easier for me to keep up with the PCs. But then, halfway through the 2nd module, I just lost interest in running the game. I was having some personal issues with family at the time, which heightened my stress level, which may have contributed to burnout – but I am concerned that it was just me losing interest in DMing as I have before. So – I’m beginning to get the urge to run a game again. I’m not sure if I will actually do it – considering my track record with DMing games – but if I do, it’ll probably be WotBS via PBP, and I have plenty of resources in the way of monster manuals, NPC generators, and the like to help with paperwork. I’m just wondering if anyone has any tips on: 1.) Keeping your interest high in the game you are running; 2.) Any tools that will make it easier to update a PBP; 3.) Or any tips in general for PBP? I’ve run a couple before, and played in several (most of which died after a few weeks due to player dropout or the DM vanishing), but any tips would help... [/QUOTE]
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