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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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<blockquote data-quote="VanguardHero" data-source="post: 8426070" data-attributes="member: 7030089"><p>I love all these changes, and <em>especially</em> the transparency about the game design.</p><p></p><p>Fighter getting more interesting options in place of "I do my attacks again" adds so much, and the early playtest documents really showed that the devs got what makes Fighter so appealing, like I was utterly in love with the Nightwatch Exploration Knack. </p><p>Warlock is the only Class that felt well designed in 5e, having non-spell choices after 3rd level, and this gives it the smaller bumps it really needed, especially turning Pact of Blade into Hexblade without the cheese. Also love them functioning off of an MP system. </p><p>Herald sounds solid overall, I love the focus on Smites should result in more than damage, since the big problem in o5e was Melee being boring even if the damage numbers were good, "I attack X times, wait for my party to make interesting dynamic choices with their spells and hey its me again I attack X times". </p><p>Druid sounds great, Wild Shape staying relevant as more than a "Have a Bigger HP pool than a whole party of Martials" gimmick is fantastic, the main thing a Druid lover pointed out being meh on in the playtest was a limited number of forms known which I don't see mentioned here, was that dropped or do you still have a small pool of chosen forms?</p></blockquote><p></p>
[QUOTE="VanguardHero, post: 8426070, member: 7030089"] I love all these changes, and [I]especially[/I] the transparency about the game design. Fighter getting more interesting options in place of "I do my attacks again" adds so much, and the early playtest documents really showed that the devs got what makes Fighter so appealing, like I was utterly in love with the Nightwatch Exploration Knack. Warlock is the only Class that felt well designed in 5e, having non-spell choices after 3rd level, and this gives it the smaller bumps it really needed, especially turning Pact of Blade into Hexblade without the cheese. Also love them functioning off of an MP system. Herald sounds solid overall, I love the focus on Smites should result in more than damage, since the big problem in o5e was Melee being boring even if the damage numbers were good, "I attack X times, wait for my party to make interesting dynamic choices with their spells and hey its me again I attack X times". Druid sounds great, Wild Shape staying relevant as more than a "Have a Bigger HP pool than a whole party of Martials" gimmick is fantastic, the main thing a Druid lover pointed out being meh on in the playtest was a limited number of forms known which I don't see mentioned here, was that dropped or do you still have a small pool of chosen forms? [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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