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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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<blockquote data-quote="Faolyn" data-source="post: 8427314" data-attributes="member: 6915329"><p>Classes are limited to what traditions are thematic for them. For instance, rogues get access to Biting Zephyr (ranged attacks), Mist and Shade (sneaky and deceptive attacks), and Rapid Current (highly mobile, rapid attacks). The other traditions aren't properly rogue-like, and I think it's safe to say that if you wanted to play a big, muscular rogue who relied on Strength-based attacks (and therefore had access to Adamant Mountain maneuvers), it'd be more sensible to multiclass to fighter (or barbarian).</p><p></p><p>Likewise, rangers have access to Biting Zephyr and Mist and Shade, because ranged attacks and skirmishes are very much in-theme for rangers. They also have access to Razor's Edge (attacks that rely on concentration and very high skill), Spirited Steed (mounted combat), and Unending Wheel (weapon mastery), and again, those are very in-theme. Heralds have access to Spirited Steed, Sanguine Knot (teamwork/army-based attacks), and Tempered Iron (attacks that are based on your personal faith and conviction). </p><p></p><p>Each of the other classes that has maneuvers (including adept, berserker, and marshal) also has thematic limitations. So basically, if you remove that limitation--which sure, you can--you're also taking away from the flavor of those classes.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8427314, member: 6915329"] Classes are limited to what traditions are thematic for them. For instance, rogues get access to Biting Zephyr (ranged attacks), Mist and Shade (sneaky and deceptive attacks), and Rapid Current (highly mobile, rapid attacks). The other traditions aren't properly rogue-like, and I think it's safe to say that if you wanted to play a big, muscular rogue who relied on Strength-based attacks (and therefore had access to Adamant Mountain maneuvers), it'd be more sensible to multiclass to fighter (or barbarian). Likewise, rangers have access to Biting Zephyr and Mist and Shade, because ranged attacks and skirmishes are very much in-theme for rangers. They also have access to Razor's Edge (attacks that rely on concentration and very high skill), Spirited Steed (mounted combat), and Unending Wheel (weapon mastery), and again, those are very in-theme. Heralds have access to Spirited Steed, Sanguine Knot (teamwork/army-based attacks), and Tempered Iron (attacks that are based on your personal faith and conviction). Each of the other classes that has maneuvers (including adept, berserker, and marshal) also has thematic limitations. So basically, if you remove that limitation--which sure, you can--you're also taking away from the flavor of those classes. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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