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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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<blockquote data-quote="This Effin’ GM" data-source="post: 8427754" data-attributes="member: 6801323"><p>It seems that what makes combat special in A5E is going to be combat maneuvers and stances. These add versatility to each martial class. Not only will the fighter have access to more, they will straight up have more. They will be the most versatile combat class, most easily shifting and combining to the greatest effect.</p><p></p><p>Personally, that’s exactly what I think a fighter should be. You want rakish duelist? Play rogue or fighter. Greatest archer? Ranger or fighter. Swing the biggest axe? Barbarian or fighter. Need to do all three? Look no further than the fighter.</p><p></p><p></p><p>I was also shocked at the loss of action surge but a lot of what seems to be happening in the design of A5E is that each class has abilities that can’t be reached via dip. Eldritch blast is based purely on warlock level, not taking a quick dip to get the cantrip. I can’t imagine a one or two level dip of fighter is going to going to have the same oomph with fighter based stances and maneuvers than a straight fighter is going to allow, nor what Action Surge was able to get us before with a quick dip.</p><p></p><p>I could be wrong but they specifically called out that they were trying to make dips less attractive on fighter and this was the reasoning for getting rid of action surge. I truly doubt the story stops at flat removal.</p><p></p><p>edit: I do agree though, this article didn’t do much to instil that confidence. My first words to my friend about it were “I'm nervous about the loss of action surge, as they don't in the article seem to mention what the fighter gets in return, just that it gets ‘stuff’”</p></blockquote><p></p>
[QUOTE="This Effin’ GM, post: 8427754, member: 6801323"] It seems that what makes combat special in A5E is going to be combat maneuvers and stances. These add versatility to each martial class. Not only will the fighter have access to more, they will straight up have more. They will be the most versatile combat class, most easily shifting and combining to the greatest effect. Personally, that’s exactly what I think a fighter should be. You want rakish duelist? Play rogue or fighter. Greatest archer? Ranger or fighter. Swing the biggest axe? Barbarian or fighter. Need to do all three? Look no further than the fighter. I was also shocked at the loss of action surge but a lot of what seems to be happening in the design of A5E is that each class has abilities that can’t be reached via dip. Eldritch blast is based purely on warlock level, not taking a quick dip to get the cantrip. I can’t imagine a one or two level dip of fighter is going to going to have the same oomph with fighter based stances and maneuvers than a straight fighter is going to allow, nor what Action Surge was able to get us before with a quick dip. I could be wrong but they specifically called out that they were trying to make dips less attractive on fighter and this was the reasoning for getting rid of action surge. I truly doubt the story stops at flat removal. edit: I do agree though, this article didn’t do much to instil that confidence. My first words to my friend about it were “I'm nervous about the loss of action surge, as they don't in the article seem to mention what the fighter gets in return, just that it gets ‘stuff’” [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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