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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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<blockquote data-quote="lichmaster" data-source="post: 8427974" data-attributes="member: 6683330"><p>This is great, thanks for your longer winded answers. I understand you cannot display your cards yet, although you probably really want to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is interesting. I remember I read more than once that traditions were compared to magic schools, and I knew you were also using other "tags" on spells alongside the classic schools, but I don't know how far the implications of the new tagging system goes. With this kind of description as "damage, crowd control, movement", etc, the distinction is more clear (and way more practical than the traditional ones). I think most caster classes still have at least limited access to most of these new tags, but we'll see how far that goes. I mean, a druid for sure has "damage" as a tag, but probably no fireball. There's overlap but is not complete.</p><p></p><p>Ok. The fighter has a lot of choice, not just as potential maneuvers learnable, but also as actually "prepared" maneuvers.</p><p>One thing I was noticing is that the adept has more exertion (to fuel the focus features, but can also be used for maneuvers). Maybe this will be offset somehow by some of the other class features (maybe reducing the exertion cost, or giving some maneuvers for free once every short rest), but barring this, the fighter would have to be much more careful with resource management or would risk of burning all exertion without being able to all use the tricks he knows,</p><p></p><p>These are very good points. I didn't notice the herald lost the fighting stile! If the fighter is the only class to have that feature, it makes it unique in that martial aspect.</p><p>Now you tell me that there are twice as many choices for the fighting style, and some of them are directly tied to do things with maneuvers no other class can. Thus not just variety, but just being the very best at that, exactly what I was looking for.</p><p></p><p>The addition of social and exploration knacks is very important, as it flashes out the character. Indomitable was already super cool in o5e, and if now is even less situational that's awesome.</p><p></p><p>Awesome! You see, the blog post told quite well what were the novelties and design choices for the herald, druid and warlock. But for the fighter, there wasn't much except that he got a wider list of maneuvers and could use them a bit more often. Didn't feel particularly unique. Now with the improved fighting styles, combat maneuver mastery and improved Indomitable, I'm really curious how it will be</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8427974, member: 6683330"] This is great, thanks for your longer winded answers. I understand you cannot display your cards yet, although you probably really want to :) This is interesting. I remember I read more than once that traditions were compared to magic schools, and I knew you were also using other "tags" on spells alongside the classic schools, but I don't know how far the implications of the new tagging system goes. With this kind of description as "damage, crowd control, movement", etc, the distinction is more clear (and way more practical than the traditional ones). I think most caster classes still have at least limited access to most of these new tags, but we'll see how far that goes. I mean, a druid for sure has "damage" as a tag, but probably no fireball. There's overlap but is not complete. Ok. The fighter has a lot of choice, not just as potential maneuvers learnable, but also as actually "prepared" maneuvers. One thing I was noticing is that the adept has more exertion (to fuel the focus features, but can also be used for maneuvers). Maybe this will be offset somehow by some of the other class features (maybe reducing the exertion cost, or giving some maneuvers for free once every short rest), but barring this, the fighter would have to be much more careful with resource management or would risk of burning all exertion without being able to all use the tricks he knows, These are very good points. I didn't notice the herald lost the fighting stile! If the fighter is the only class to have that feature, it makes it unique in that martial aspect. Now you tell me that there are twice as many choices for the fighting style, and some of them are directly tied to do things with maneuvers no other class can. Thus not just variety, but just being the very best at that, exactly what I was looking for. The addition of social and exploration knacks is very important, as it flashes out the character. Indomitable was already super cool in o5e, and if now is even less situational that's awesome. Awesome! You see, the blog post told quite well what were the novelties and design choices for the herald, druid and warlock. But for the fighter, there wasn't much except that he got a wider list of maneuvers and could use them a bit more often. Didn't feel particularly unique. Now with the improved fighting styles, combat maneuver mastery and improved Indomitable, I'm really curious how it will be [/QUOTE]
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Keeping it Classy: Updated Core Classes in Level Up
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