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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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<blockquote data-quote="Timespike" data-source="post: 8432254" data-attributes="member: 29665"><p>Right, but fixing multiclass problems isn't the <em>only</em> reason to make any of the choices outlined in the article. </p><p></p><p>Getting rid of Action Surge made space for some of the other abilities the fighter has now, particularly with regard to the sheer number and variety of maneuvers they receive compared to other classes. </p><p></p><p>Changing the warlock over to a points-based spellcasting system shuts down the coffeelock, but it also gives the warlock significantly more choices about how to use their spells.</p><p></p><p>Making Divine Smite run on its own limited pool of uses means that herald can actually use their spell slots to cast spells. Adding cantrips to the herald doesn't fix any multiclass exploit at all, but it makes the herald more fun to play.</p><p></p><p>Overhaulting Wild Shape to get rid of the "sack of hit points" gives druids a lot more fun options for shapeshifting into late levels where they can assume more dangerous forms as they get more experienced. (And this was never a multiclass concern in the first place.)</p></blockquote><p></p>
[QUOTE="Timespike, post: 8432254, member: 29665"] Right, but fixing multiclass problems isn't the [I]only[/I] reason to make any of the choices outlined in the article. Getting rid of Action Surge made space for some of the other abilities the fighter has now, particularly with regard to the sheer number and variety of maneuvers they receive compared to other classes. Changing the warlock over to a points-based spellcasting system shuts down the coffeelock, but it also gives the warlock significantly more choices about how to use their spells. Making Divine Smite run on its own limited pool of uses means that herald can actually use their spell slots to cast spells. Adding cantrips to the herald doesn't fix any multiclass exploit at all, but it makes the herald more fun to play. Overhaulting Wild Shape to get rid of the "sack of hit points" gives druids a lot more fun options for shapeshifting into late levels where they can assume more dangerous forms as they get more experienced. (And this was never a multiclass concern in the first place.) [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Keeping it Classy: Updated Core Classes in Level Up
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