Pathfinder 1E Keeping it simple

This is a serious reply to the OP, not a flame starter: Why not just play an older version of D&D instead of putting all of the work into changing Pathfinder and having to deal with all of the consequences?

If your preferance is the Olde School, then why not ride on dem motor-sickles?

That's pretty much what I asked in post 5 and he answers in post 6.
 

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Two areas where you can really cut complexity are feats and spells. Each feat and each spell is its own separate, tiny rule. Reducing the number of feats and spells, or cutting them entirely, will drastically reduce the amount of rules that you and your players have to keep track of.

Another way to reduce complexity is to reduce the number of experience levels that you use, variant rule sets, such as E6 cut out a lot of the fat of the game, since many groups do not have campaigns that operate in the upper levels anyway.

As to your suggestion re: skills, you may want to consider using the Good Attack Bonus, Average Attack Bonus and Poor Attack Bonus for skills that fall into your three categories of proficiency... It reduces extra rules even more by relying on a set of numbers that everybody will be somewhat familiar with anyway...
 

So I'm thinking All class skills= 1D20+3+Level+Mod

Background Skill= 1D20+1/2 level+mod

Cross Class= 1D20+Mod

That gives a little room for background skills while still keeping it mostly by class.
 

So I'm thinking All class skills= 1D20+3+Level+Mod

Background Skill= 1D20+1/2 level+mod

Cross Class= 1D20+Mod

That gives a little room for background skills while still keeping it mostly by class.

If anything that will be a nice little bump up to normal Pathfinder characters who only get X number of skills based on starting skill points, rarely will a character be able to start out and maintain ranks in all class skills (especially the Rogue).

Does this mean you are dropping any trained requirements for skills that normally have it (I am thinking Cross class here from what you have listed)?
 

Yeah most requirements for feats or skill effected by my rule will be waved.

This does give the pc's as well as npc's a little more Umph but really....it's not something im worried about.
 

The reworked Exp table. I didn't make this someone else did a while back. I looked to see where I found it but ....no luck.

EXPERIENCE TABLE MADE EASY

At slow progression, each level requires 44 experience points.
At normal progression, each level requires 30 experience points.
At fast progression, each level requires 20 experience points.

Characters receive 1 experience point for: overcoming an easy battle; escaping from a difficult battle or boss battle; overcoming a non-combat challenge such as a trap, or diplomatic negotiation; other misc tasks the GM would like to offer rewards for.

Characters receive 2 experience points for: overcoming an appropriately leveled combat encounter.

Characters receive 3 experience points for: overcoming a very difficult encounter or boss battle, or completing a major task such as saving a kingdom.

1-4th level use Fast table. 5-8th level use Normal table. 9th+ use slow table.
 


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