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<blockquote data-quote="Razjah" data-source="post: 6117941" data-attributes="member: 98806"><p>I like some of your ideas, however:</p><p></p><p></p><p>What you could end up with an adversarial relationship between yourself and the players. Most of the house rules prior to this are just house rules that seem fine. But the comment about your players trying to make unbalanced characters and wanting everything to be "Yes" is where you seem to have an issue. To combat this I recommend the following: </p><p></p><p>Have you read about <a href="http://www.enworld.org/forum/showthread.php?206323-E6-The-Game-Inside-D-amp-D" target="_blank">E6</a>? That greatly helps limit complexity. It is hard to make some busted gear when you are only caster level 6. Plus it helps capture the Lord of the Rings and Conan style game play. Orcs in a horde are still scary, even at 6th level. A powerful wizard is a force to be reckoned with, even if he dies to one good swrod strike. Dragons are terrifying, and generally become plot points where you need to gather the Ancient Forgotten MacGuffin of Slaying and then find Smaug's weakpoint to use the Black Arrow.</p><p></p><p>Something else to consider? Play with only the Core Rulebook allowed. No APG. No Ultimate X. Just the core book. In my experience, the adding of material is typically what causes too many problems. There are a lot less spells to put on items, less items to buy/find/beg for/wishlist, far less feats to create a problem unknowingly (or knowingly), and no archetypes to combine for maximum effect give feat X, item Y, and racial ability Z.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6117941, member: 98806"] I like some of your ideas, however: What you could end up with an adversarial relationship between yourself and the players. Most of the house rules prior to this are just house rules that seem fine. But the comment about your players trying to make unbalanced characters and wanting everything to be "Yes" is where you seem to have an issue. To combat this I recommend the following: Have you read about [URL="http://www.enworld.org/forum/showthread.php?206323-E6-The-Game-Inside-D-amp-D"]E6[/URL]? That greatly helps limit complexity. It is hard to make some busted gear when you are only caster level 6. Plus it helps capture the Lord of the Rings and Conan style game play. Orcs in a horde are still scary, even at 6th level. A powerful wizard is a force to be reckoned with, even if he dies to one good swrod strike. Dragons are terrifying, and generally become plot points where you need to gather the Ancient Forgotten MacGuffin of Slaying and then find Smaug's weakpoint to use the Black Arrow. Something else to consider? Play with only the Core Rulebook allowed. No APG. No Ultimate X. Just the core book. In my experience, the adding of material is typically what causes too many problems. There are a lot less spells to put on items, less items to buy/find/beg for/wishlist, far less feats to create a problem unknowingly (or knowingly), and no archetypes to combine for maximum effect give feat X, item Y, and racial ability Z. [/QUOTE]
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