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Keeping My 5e Players Happy
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<blockquote data-quote="TenkayCrit" data-source="post: 6778357" data-attributes="member: 6806920"><p>Hello fellow gamers!</p><p></p><p>So, I've got a bit of an issue with my players and need some feedback/advice. I had a session recently with my 5e group and there was a TPK. That's not the issue (why have hp if there's no chance of death?), the issue is how my players reacted to it.</p><p></p><p>They walked into a room that had an Elder Brain controlling a blue dragon. The dragon instantly killed my ranger in its first lightning attack. I gave her a free extra dex save to try again, she failed again. The rest of the group put up a good fight, but eventually succumbed to the combined attacks. </p><p></p><p>I did not toss them into this fight with no way out, I gave them the option to fight or to take the prize (a cure for a deadly poison that had infected an orc warlord that wanted peace) and leave. The brain let them have the first strike. I gave them hints that they could use the environment to harm the brain, which they did and almost killed the brain. I also nerfed the fight by removing the legendary actions.</p><p></p><p>After the fight when everyone was dead I told them Paladine spoke to them and said "Now is not the hour of your death," and offered them a chance to return to life as long as they loyaly serve him. They don't know it's the Elder Brain screwing with them and wanting to take advantage of their powers. They all took the option and are now alive outside the dungeon.</p><p></p><p>I gave them the xp they would have gotten if they killed the brain and they don't lose their characters. However, several players seemed really grumpy, especially the ranger. </p><p></p><p>My question is: did I do anything wrong here? I want my players to have fun each session, but I also want to challenge them. How do you other DMs deal with things like this?</p><p></p><p>Thanks for any input! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="TenkayCrit, post: 6778357, member: 6806920"] Hello fellow gamers! So, I've got a bit of an issue with my players and need some feedback/advice. I had a session recently with my 5e group and there was a TPK. That's not the issue (why have hp if there's no chance of death?), the issue is how my players reacted to it. They walked into a room that had an Elder Brain controlling a blue dragon. The dragon instantly killed my ranger in its first lightning attack. I gave her a free extra dex save to try again, she failed again. The rest of the group put up a good fight, but eventually succumbed to the combined attacks. I did not toss them into this fight with no way out, I gave them the option to fight or to take the prize (a cure for a deadly poison that had infected an orc warlord that wanted peace) and leave. The brain let them have the first strike. I gave them hints that they could use the environment to harm the brain, which they did and almost killed the brain. I also nerfed the fight by removing the legendary actions. After the fight when everyone was dead I told them Paladine spoke to them and said "Now is not the hour of your death," and offered them a chance to return to life as long as they loyaly serve him. They don't know it's the Elder Brain screwing with them and wanting to take advantage of their powers. They all took the option and are now alive outside the dungeon. I gave them the xp they would have gotten if they killed the brain and they don't lose their characters. However, several players seemed really grumpy, especially the ranger. My question is: did I do anything wrong here? I want my players to have fun each session, but I also want to challenge them. How do you other DMs deal with things like this? Thanks for any input! :D [/QUOTE]
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