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Keeping powerful characters dead
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<blockquote data-quote="Janx" data-source="post: 1948125" data-attributes="member: 8835"><p>I find the core assumption on why it's so hard to keep BBEG's dead to be faulty.</p><p></p><p>Let's say I'm the God of Evil (TM). And I have a favorite person, we'll call him Bob.</p><p></p><p>He's my favorite dude on the whole freaking planet. I probably have an Evilvision set tuned to his channel just so I can watch all the bad stuff he does. I probably hooked it up to TiVo even so I don't miss anything.</p><p></p><p>Now Bob's minding his own business torturing Eric's Grandma when y'all show up to kick his arse. You've got all your plans set. Special poisons, super-fast-dimensions, all that junk.</p><p></p><p>Right when you guys nail Bob with some sort of horrible thing that'll hose him for sure, my Readied action of "Wish Bob were here when Bob's in Trouble" fires, probably from my TiVo, because I'm Evil(TM) and can do that kinda thing. Poof, Bob's here. I cure him up, wipe his memory a bit, and send him back to someplace nice where he can feed your pet kittens to a blender in retaliation.</p><p></p><p>My point being, if Bob is so important to me, the God of Evil, I can zap him away before you get to implement the nastier parts of your plan to make Bob die (which usually occurs after you've killed him).</p><p></p><p>Since that seems awfully arbitrary from a DM's perspective to allow that to happen, from a DM's perspective, it seems there must be some ground-rules for fair play. Otherwise, I'll always be able to grab Bob back, or brain-prod my highest level followers to watch and grab Bob should anything too horrible start to happen.</p><p></p><p> There'd really be no stopping me, unless the good gods are playing the same game. In which case, all this would escalate until both sides wiped each other out pretty good or we backed off to reasonable "people are chess pieces" rules.</p><p></p><p>Just a few thoughts from your friendly neighborhood God of Evil</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1948125, member: 8835"] I find the core assumption on why it's so hard to keep BBEG's dead to be faulty. Let's say I'm the God of Evil (TM). And I have a favorite person, we'll call him Bob. He's my favorite dude on the whole freaking planet. I probably have an Evilvision set tuned to his channel just so I can watch all the bad stuff he does. I probably hooked it up to TiVo even so I don't miss anything. Now Bob's minding his own business torturing Eric's Grandma when y'all show up to kick his arse. You've got all your plans set. Special poisons, super-fast-dimensions, all that junk. Right when you guys nail Bob with some sort of horrible thing that'll hose him for sure, my Readied action of "Wish Bob were here when Bob's in Trouble" fires, probably from my TiVo, because I'm Evil(TM) and can do that kinda thing. Poof, Bob's here. I cure him up, wipe his memory a bit, and send him back to someplace nice where he can feed your pet kittens to a blender in retaliation. My point being, if Bob is so important to me, the God of Evil, I can zap him away before you get to implement the nastier parts of your plan to make Bob die (which usually occurs after you've killed him). Since that seems awfully arbitrary from a DM's perspective to allow that to happen, from a DM's perspective, it seems there must be some ground-rules for fair play. Otherwise, I'll always be able to grab Bob back, or brain-prod my highest level followers to watch and grab Bob should anything too horrible start to happen. There'd really be no stopping me, unless the good gods are playing the same game. In which case, all this would escalate until both sides wiped each other out pretty good or we backed off to reasonable "people are chess pieces" rules. Just a few thoughts from your friendly neighborhood God of Evil Janx [/QUOTE]
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